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" Design and implementation of educational games : "
Pavel Zemliansky, Diane Wilcox, [editors].
Document Type
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BL
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Record Number
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1000053
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Doc. No
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b754423
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Title & Author
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Design and implementation of educational games : : theoretical and practical perspectives /\ Pavel Zemliansky, Diane Wilcox, [editors].
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Publication Statement
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Hershey, PA :: Information Science Reference,, ©2010.
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Page. NO
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1 online resource (xxvii, 512 pages) :: illustrations
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ISBN
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1615207821
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: 9781615207824
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1615207813
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9781615207817
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Contents
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Games and simulations in training: factors to consider when designing for adult learners / Courtney Uram, Diane Wilcox, Jane Thall -- Explaining the educational power of games / Timo Lainema, Eeli Saarinen -- Educational simulations: learning from the past and ensuring success in the future / David A. Guralnick, Christina Levy -- Models of politics and society in video games / Tobias Bevc -- A proposed framework for studying educational virtual worlds / Ricardo Javier Rademacher Mena -- The dynamics of video gaming: influences affecting game play and learning / Sandra Schamroth Abrams -- Exploratory digital games for advanced skills: theory and application / Juan Carlos Sanchez-Lozano -- Designing educational games: a pedagogical approach / Stephen Tang, Martin Hanneghan -- Moving to the next level: designing embedded assessment into educational games / Jody S. Underwood, Stacy Kruse, Peter Jakl -- The design of a health literacy game: face the case / Jennifer McCabe -- The application of 'activity theory' in the design of educational simulation games / Paul Peachey -- The learning toolkit: the design, development, testing and dissemination of evidence-based educational software / Philip C. Abrami [and others] -- Games and the development of students' civic engagement and ecological stewardship / Janice L. Anderson -- Quests and achievements in the classroom / Matthew Barton, Kevin Moberley -- Modifying popular board games to illustrate complex strategic concepts: a comparison with a professional computer simulation / Scott Gallagher, David Cavazos, Stephen Harper -- Animated computer education games for students with ADHD: evaluating their development and effectiveness as instructional tools / Kim B. Dielmann, Julie Meaux -- Adult learning and virtual worlds simulations / Michele D. Estes, Randell Snow -- Using commercial-off-the-shelf video games to facilitate habits of mind: Spore [superscript TM] in the seventh grade life science classroom / Michael A. Evans -- "Click, you're it!" The role of games in the K-12 educational setting / Karen Kellison, George Font -- Video games in education: opportunities for learning beyond research claims and advertising hype / P.G. Schrader, Kimberly A. Lawless, Hasan Deniz -- Benefits of video and eye toy gaming for children with autism / Nava Silton, Ann Higgins D'Alessandro -- Gaming and simulation: training, and the military / Sheila Seitz, Courtney Uram -- Design-researching gamestar mechanic: integrating sound learning theory into a game about game design / Ivan Alex Games -- Second Life as a tool for engaging students across the curriculum / Kathryn E. Stevens [and others] -- Collaborative online roleplay for audit learners / Paul Pivec, Maja Pivec -- ExerLearning®: movement, fitness, technology and learning / Judy Shasek -- Designing serious games for people with dual diagnosis: learning disabilities and sensory impairments / David j. Brown [and others].
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Abstract
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"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.
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Subject
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Educational games-- Design and construction.
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Subject
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Simulation games in education-- Design and construction.
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Subject
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EDUCATION-- Experimental Methods.
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Subject
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Educational games-- Design and construction.
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Subject
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Simulation games in education-- Design and construction.
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Dewey Classification
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371.39/7
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LC Classification
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LB1029.G3D48 2010eb
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Added Entry
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Wilcox, Diane M.
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Zemliansky, Pavel.
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