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" Real-time 3D terrain engines using C++ and and DirectX 9 / "


Document Type : BL
Record Number : 1000351
Doc. No : b754721
Main Entry : Snook, Greg, (Gregory)
Title & Author : Real-time 3D terrain engines using C++ and and DirectX 9 /\ Gregory Snook.
Edition Statement : 1st ed.
Publication Statement : Hingham, Mass. :: Charles River Media,, ©2003.
Series Statement : Game development series
Page. NO : 1 online resource (xxi, 374 pages) :: illustrations.
ISBN : 1584502045
: : 9781584502043
: 1584502045
Bibliographies/Indexes : Includes bibliographical references and index.
Subject : C++ (Computer program language)
Subject : Computer games-- Programming.
Subject : Three-dimensional display systems.
Subject : C++ (Computer program language)
Subject : Computer games-- Programming.
Subject : Three-dimensional display systems.
Subject : Direct3D.
: Direct3D.
Dewey Classification : ‭794.8/16693‬
LC Classification : ‭QA76.76.C672‬‭S64 2003eb‬
Parallel Title : Real-time three D terrain engines using C++ and and DirectX 9
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