رکورد قبلیرکورد بعدی

" OGRE 3D 1.7 beginner's guide : "


Document Type : BL
Record Number : 1000949
Doc. No : b755319
Main Entry : Kerger, Felix.
Title & Author : OGRE 3D 1.7 beginner's guide : : create real time 3D applications using OGRE 3D from scratch /\ Felix Kerger.
Publication Statement : Birmingham :: Packt Pub.,, ©2010.
Page. NO : 1 online resource (viii, 285 pages) :: illustrations
ISBN : 1849512493
: : 9781849512497
: 1849512485
: 9781849512480
Contents : Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Installing Ogre 3D; Downloading and installing Ogre 3D; Time for action -- downloading and installing Ogre 3D; Different versions of the Ogre 3D SDK; Exploring the SDK; The Ogre 3D samples; Time for action -- building the Ogre 3D samples; The first application with Ogre 3D; Time for action -- starting the project and configuring the IDE; ExampleApplication; Loading the first model; Time for action -- loading a model; Summary; Chapter 2: The Ogre Scene Graph; Creating a scene node
: Adding movement to the modelTime for action -- controlling Sinbad; Adding a camera; Time for action -- making the camera work again; Mouse state; Adding wireframe and point render mode; Time for action -- adding wireframe and point render mode; Adding a timer; Time for action -- adding a timer; Summary; Chapter 5: Animating models with Ogre 3D; Adding animations; Time for action -- adding animations; Playing two animations at the same time; Time for action -- adding a second animation; Let's walk a bit; Time for action -- combining user control and animation; Adding swords
: Time for action -- adding shadowsCreating a camera; Time for action -- creating a camera; Creating a viewport; Time for action -- doing something that illustrates; the thing ""in action""; Summary; Chapter 4: Getting User Input and Using the Frame Listener; Preparing a scene; Time for action -- preparing a scene; Adding movement to the scene; Time for action -- adding movement to the scene; FrameListener; Modifying the code to be time based rather than frame based; Time for action -- adding time-based movement; Adding input support; Time for action -- adding input support; Window handle
: Time for action -- adding swords
: Time for action -- creating a scene node with Ogre 3DHow to work with the RootSceneNode; 3D space; Scene graph; Setting the position of a scene node; Time for action -- setting the position of a scene node; Rotating a scene node; Time for action -- rotating a scene node; Scaling a scene node; Time for action -- scaling a scene node; Using a scene graph the clever way; Time for action -- building a tree using scene nodes; Have a go hero -- adding a following ninja; Different spaces in a scene; Time for action -- translating in World space; Different spaces in a 3D scene; Translating in local space
: Time for action -- translating in local and parent spaceRotating in different spaces; Time for action -- rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; Creating a plane; Time for action -- creating a plane; Representing models in 3D; Adding a point light; Time for action -- adding a point light; Adding a spotlight; Time for action -- creating a spotlight; Spotlights; Directional lights; Time for action -- creating a directional light; The missing thing; Time for action -- finding out what's missing; Adding shadows
Abstract : Annotation
Subject : Computer graphics.
Subject : Three-dimensional display systems.
Subject : Computer graphics.
Subject : COMPUTERS-- Digital Media-- Graphics Applications.
Subject : COMPUTERS-- Image Processing.
Subject : PHOTOGRAPHY-- Techniques-- Digital.
Subject : TECHNOLOGY ENGINEERING-- Imaging Systems.
Subject : Three-dimensional display systems.
Dewey Classification : ‭006.6/8‬
LC Classification : ‭T385‬‭.K474 2010eb‬
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