Document Type
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BL
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Record Number
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1010682
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Doc. No
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b765052
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Main Entry
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Garney, Ben.
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Title & Author
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Video game optimization /\ Ben Garney and Eric Preisz.
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Publication Statement
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Boston, MA ;Singapore :: Course Technology Cengage Learning,, ©2011.
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Page. NO
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xxi, 334 pages :: illustrations ;; 23 cm
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ISBN
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1598634356
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: 9781598634358
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Notes
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Includes index.
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Contents
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The basics of optimization -- Planning for your project -- The tools -- Hardware fundamentals -- Holistic video game optimization -- CPU bound: memory -- CPU bound: compute -- From CPU to GPU -- The GPU -- Shaders -- Networking -- Mass storage -- Concurrency -- Consoles -- Managed languages -- GPGPU.
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Abstract
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This book covers the theory and practice of optimization, providing a foundation of techniques and knowledge that apply to a wide variety of hardware and software. It uses small focused performance tests to give practical numbers for common optimization scenarios.--[book cover].
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Subject
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Computer games-- Design.
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Subject
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Computer games-- Programming.
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Subject
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Video games-- Design.
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Subject
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Computer games-- Design.
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Subject
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Computer games-- Programming.
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Subject
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Video games-- Design.
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Dewey Classification
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794.81526
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LC Classification
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QA76.76.C672G3686 2011
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Added Entry
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Preisz, Eric.
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