| Document Type
|
:
|
BL
|
| Record Number
|
:
|
1010682
|
| Doc. No
|
:
|
b765052
|
| Main Entry
|
:
|
Garney, Ben.
|
| Title & Author
|
:
|
Video game optimization /\ Ben Garney and Eric Preisz.
|
| Publication Statement
|
:
|
Boston, MA ;Singapore :: Course Technology Cengage Learning,, ©2011.
|
| Page. NO
|
:
|
xxi, 334 pages :: illustrations ;; 23 cm
|
| ISBN
|
:
|
1598634356
|
|
|
:
|
: 9781598634358
|
| Notes
|
:
|
Includes index.
|
| Bibliographies/Indexes
|
:
|
Includes bibliographical references and index.
|
| Contents
|
:
|
The basics of optimization -- Planning for your project -- The tools -- Hardware fundamentals -- Holistic video game optimization -- CPU bound: memory -- CPU bound: compute -- From CPU to GPU -- The GPU -- Shaders -- Networking -- Mass storage -- Concurrency -- Consoles -- Managed languages -- GPGPU.
|
| Abstract
|
:
|
This book covers the theory and practice of optimization, providing a foundation of techniques and knowledge that apply to a wide variety of hardware and software. It uses small focused performance tests to give practical numbers for common optimization scenarios.--[book cover].
|
| Subject
|
:
|
Computer games-- Design.
|
| Subject
|
:
|
Computer games-- Programming.
|
| Subject
|
:
|
Video games-- Design.
|
| Subject
|
:
|
Computer games-- Design.
|
| Subject
|
:
|
Computer games-- Programming.
|
| Subject
|
:
|
Video games-- Design.
|
| Dewey Classification
|
:
|
794.81526
|
| LC Classification
|
:
|
QA76.76.C672G3686 2011
|
| Added Entry
|
:
|
Preisz, Eric.
|