Document Type
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BL
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Record Number
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1013025
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Doc. No
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b767395
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Main Entry
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Pardew, Les.
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Title & Author
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Game design for teens /\ Les Pardew.
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Publication Statement
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Cambridge, Mass. ;London :: Course,, 2004.
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Page. NO
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1 online resource (348 pages)
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ISBN
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1417566973
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: 1592004962
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: 9781417566976
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: 9781592004966
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1592004962
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Contents
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""Contents""; ""Introduction""; ""Chapter 1 What Is Game Design?""; ""What's in the Book?""; ""How Are Games Designed?""; ""Vision of the Game""; ""The Game Layout Chart""; ""Designing Gameplay""; ""Designing the Story""; ""Designing Characters""; ""Character Description""; ""Character Sketch""; ""Designing Environments""; ""Written Description""; ""Environment Pictures""; ""Designing Audio""; ""Interface Design""; ""Onscreen Interface Graphics""; ""Designing Fun""; ""Game Demo""; ""Game Engines""; ""Art for Demos""; ""Sound for Demos""; ""Non-Playable Demo""; ""Summary""
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""Chapter 2 What Is a Game Designer?""""The Game Designer""; ""Love to Play Games""; ""Creative Thinker""; ""The Game Development Process""; ""Solving Problems""; ""Is It Fun?""; ""Do You Like to Work?""; ""Dedication to Games""; ""Getting Started""; ""Research""; ""Create""; ""Analyze""; ""The Concept Document""; ""Writing the Document""; ""Character Design""; ""Research""; ""Creativity""; ""Analyze""; ""The Character Design""; ""Summary""; ""Chapter 3 The Design Document""; ""Layout of the Design Document""; ""Design Document Elements""; ""Introduction""; ""Game Overview""
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""For the Technically Curious""""What We Hear""; ""What the Computer Hears""; ""Sound Effects""; ""Realistic""; ""Non-Realistic""; ""Music""; ""First Steps""; ""Basic Organization""; ""Summary""; ""Chapter 8 Game Flow""; ""The Flowchart""; ""The Oval""; ""The Diamond""; ""The Rectangle""; ""The Circle""; ""Sample Flowchart""; ""An Alternate to Flowcharting""; ""Take a Shower Textual Sequence""; ""Manageable Pieces""; ""Game Flow Design Methods""; ""Main Game Flowchart""; ""Gameplay Flowchart""; ""One Player Career Flowchart""; ""Two Player Career Flowchart""; ""Race Flowchart""; ""Summary""
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""Position the Game""""Game Features""; ""Summary""; ""Chapter 4 The Game Idea""; ""Where Can I Find an Idea?""; ""Examples""; ""Read""; ""Any Questions?""; ""What Will the Game Do?""; ""What Are the Goals of the Game?""; ""Pick Your Genre, Any Genre""; ""Action-Adventure and Bears, Oh My!""; ""Fighting""; ""First-Person Shooter""; ""Hunting""; ""Puzzle""; ""Role Playing Games""; ""Simulation""; ""Sports""; ""Strategy""; ""Multiplayer""; ""What's Your Story?""; ""How Big Can I Make It?""; ""What to Keep""; ""What to Throw Out""; ""Don't Keep It in Your Head""; ""Chapter 5 The High Concept""
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""The Purpose of the High Concept""""Writing the High Concept""; ""The Game Statement""; ""Why the Game Is Important""; ""Why the Game Is Unique""; ""Audience""; ""Why Should the Game Be Published?""; ""Summary""; ""Chapter 6 Visualizing the Game""; ""Art Used in Game Designs""; ""Storyboards""; ""Level Layouts""; ""Environment Illustrations""; ""Character Designs""; ""Model Sheets""; ""Graphical User Interface (GUI) Design""; ""Other Concept Art""; ""Summary""; ""Chapter 7 Designing Audio""; ""Character Voices and Speech""; ""Script""; ""Talent Search""; ""Recording""
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Subject
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Computer games-- Design.
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Subject
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Computer games-- Design.
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Subject
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JUVENILE NONFICTION-- Computers-- Entertainment Games.
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Subject
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JUVENILE NONFICTION-- Games Activities-- Video Electronic Games.
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Dewey Classification
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794.8/1
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LC Classification
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GV1469.15.P37 2004eb
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