رکورد قبلیرکورد بعدی

" Programming game AI by example / "


Document Type : BL
Record Number : 1022518
Doc. No : b776888
Main Entry : Buckland, Mat.
Title & Author : Programming game AI by example /\ Mat Buckland.
Publication Statement : Plano, Tex. :: Wordware Pub.,, 2005.
Page. NO : 1 online resource (xxi, 495 pages) :: illustrations
ISBN : 1556220782
: 9781556220784
Bibliographies/Indexes : Includes bibliographical references (pages 477-478) and index.
Contents : A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment.
Subject : Computer games-- Design.
Subject : Computer games-- Programming.
Subject : Computer graphics.
Subject : Computer games-- Design.
Subject : Computer games-- Design.
Subject : Computer games-- Programming.
Subject : Computer games-- Programming.
Subject : Computer graphics.
Subject : Computer graphics.
Dewey Classification : ‭794.8/1526‬
LC Classification : ‭QA76.76.C672‬‭B85 2005‬
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