Document Type
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BL
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Record Number
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1034616
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Doc. No
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b788986
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Main Entry
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Consalvo, Mia,1969-
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Title & Author
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Cheating : : gaining advantage in videogames /\ Mia Consalvo.
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Publication Statement
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Cambridge, Mass. :: MIT Press,, ©2007.
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Page. NO
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1 online resource (ix, 228 pages)
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ISBN
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0262270749
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: 1282098802
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: 1429479663
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: 6612098805
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: 9780262270748
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: 9781282098800
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: 9781429479660
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: 9786612098802
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0262033658
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9780262033657
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Bibliographies/Indexes
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Includes bibliographical references (pages 211-220) and index.
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Contents
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Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life.
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Abstract
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"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket.
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Subject
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Cheating at video games.
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Subject
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Video games industry-- Corrupt practices.
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Subject
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Video games-- Moral and ethical aspects.
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Subject
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Cheating at video games.
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Subject
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GAMES-- Video Electronic.
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Subject
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Video games-- Moral and ethical aspects.
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Subject
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Computerspellen.
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Subject
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Ethische aspecten.
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Dewey Classification
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794.8
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LC Classification
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GV1469.34.C67C66 2007eb
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