Document Type
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BL
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Record Number
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604834
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Doc. No
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b434053
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Title & Author
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Agents for games and simulations II : : trends in techniques, concepts and design /\ Frank Dignum (edition)
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Series Statement
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Lecture notes in computer science,; 6525
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State-of-the-art survey
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Lecture notes in artificial intelligence
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LNCS sublibrary. SL 7, Artificial intelligence
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Page. NO
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1 online resource (x, 206 pages) :: illustrations
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ISBN
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9783642181818
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: 3642181813
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9783642181801
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Bibliographies/Indexes
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Includes bibliographical references and index
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Contents
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UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
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Abstract
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Annotation
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Subject
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Multiagent systems, Congresses
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Dewey Classification
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006.3
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LC Classification
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QA76.76.I58A34 2011
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Added Entry
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Dignum, Frank,1961-
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Parallel Title
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Agents for games and simulations 2
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: Agents for games and simulations two
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