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" Agents for games and simulations II : "


Document Type : BL
Record Number : 604834
Doc. No : b434053
Title & Author : Agents for games and simulations II : : trends in techniques, concepts and design /\ Frank Dignum (edition)
Series Statement : Lecture notes in computer science,; 6525
: State-of-the-art survey
: Lecture notes in artificial intelligence
: LNCS sublibrary. SL 7, Artificial intelligence
Page. NO : 1 online resource (x, 206 pages) :: illustrations
ISBN : 9783642181818
: : 3642181813
: 9783642181801
Bibliographies/Indexes : Includes bibliographical references and index
Contents : UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
Abstract : Annotation
Subject : Multiagent systems, Congresses
Dewey Classification : ‭006.3‬
LC Classification : ‭QA76.76.I58‬‭A34 2011‬
Added Entry : Dignum, Frank,1961-
Parallel Title : Agents for games and simulations 2
: : Agents for games and simulations two
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