رکورد قبلیرکورد بعدی

" Real-time graphics rendering engine / "


Document Type : BL
Record Number : 604838
Doc. No : b434057
Main Entry : Bao, Hujun
Title & Author : Real-time graphics rendering engine /\ by Hujun Bao, Wei Hua
Series Statement : Advanced topics in science and technology in China,
Page. NO : 1 online resource (xii, 299 pages) :: illustrations (some color)
ISBN : 9783642183423
: : 3642183425
: : 1283477564
: : 9781283477567
: 9783642183416
: 9787308081337
Bibliographies/Indexes : Includes bibliographical references and index
Contents : Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study
Abstract : "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute
Subject : Computer graphics
Subject : Computer Science
Subject : Computer Graphics
Dewey Classification : ‭006.6‬
LC Classification : ‭T385‬‭.B36 2011‬
Added Entry : Hua, Wei
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