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" Real-time graphics rendering engine / "
by Hujun Bao, Wei Hua
Document Type
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BL
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Record Number
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604838
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Doc. No
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b434057
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Main Entry
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Bao, Hujun
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Title & Author
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Real-time graphics rendering engine /\ by Hujun Bao, Wei Hua
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Series Statement
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Advanced topics in science and technology in China,
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Page. NO
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1 online resource (xii, 299 pages) :: illustrations (some color)
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ISBN
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9783642183423
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: 3642183425
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: 1283477564
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: 9781283477567
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9783642183416
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9787308081337
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Bibliographies/Indexes
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Includes bibliographical references and index
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Contents
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Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study
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Abstract
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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute
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Subject
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Computer graphics
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Subject
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Computer Science
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Subject
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Computer Graphics
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Dewey Classification
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006.6
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LC Classification
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T385.B36 2011
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Added Entry
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Hua, Wei
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