رکورد قبلیرکورد بعدی

" The video game industry : "


Document Type : BL
Record Number : 613014
Doc. No : dltt
Title & Author : The video game industry : : formation, present state, and future /\ edited by Peter Zackariasson and Timothy L. Wilson.
Edition Statement : 1st ed.
Publication Statement : New York :: Routledge,, 2012.
Series Statement : Routledge studies in innovation, organization, and technology ;; 24
Page. NO : viii, 268 p. :: ill. ;; 24 cm.
ISBN : 9780415896528
: : 0415896525
: : 9780203106495
: : 0203106490
Bibliographies/Indexes : Includes bibliographical references and index.
Contents : Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
Subject : Video games industry-- History.
Added Entry : Zackariasson, Peter,1972-
: Wilson, Timothy L.
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