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" The video game industry : "
edited by Peter Zackariasson and Timothy L. Wilson.
Document Type
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BL
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Record Number
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613014
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Doc. No
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dltt
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Title & Author
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The video game industry : : formation, present state, and future /\ edited by Peter Zackariasson and Timothy L. Wilson.
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Edition Statement
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1st ed.
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Publication Statement
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New York :: Routledge,, 2012.
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Series Statement
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Routledge studies in innovation, organization, and technology ;; 24
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Page. NO
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viii, 268 p. :: ill. ;; 24 cm.
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ISBN
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9780415896528
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: 0415896525
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: 9780203106495
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: 0203106490
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Contents
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Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
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Subject
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Video games industry-- History.
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Added Entry
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Zackariasson, Peter,1972-
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Wilson, Timothy L.
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