رکورد قبلیرکورد بعدی

" Emotions, technology, and digital games / "


Document Type : BL
Record Number : 622718
Doc. No : dltt
Title & Author : Emotions, technology, and digital games /\ edited by Sharon Y. Tettegah, Wenhao David Huang
Series Statement : Emotions and technology : communication of feelings for, with, and through digital media
Page. NO : xxii, 342 pages :: illustrations ;; 23 cm
ISBN : 9780128017388
: : 0128017384
: 9780128018408
: 0128018402
Bibliographies/Indexes : Includes bibliographical references and index
Contents : I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries
Subject : Electronic games-- Psychological aspects
Subject : Electronic games-- Social aspects
Subject : Digital media-- Social aspects
Subject : Human-computer interaction
Dewey Classification : ‭794.8‬
LC Classification : ‭GV1469.15‬‭.E59 2016‬
Added Entry : Tettegah, Sharon Y.
: Huang, Wenhao David
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