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" Emotions, technology, and digital games / "
edited by Sharon Y. Tettegah, Wenhao David Huang
Document Type
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BL
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Record Number
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622718
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Doc. No
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dltt
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Title & Author
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Emotions, technology, and digital games /\ edited by Sharon Y. Tettegah, Wenhao David Huang
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Series Statement
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Emotions and technology : communication of feelings for, with, and through digital media
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Page. NO
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xxii, 342 pages :: illustrations ;; 23 cm
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ISBN
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9780128017388
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: 0128017384
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9780128018408
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0128018402
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Bibliographies/Indexes
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Includes bibliographical references and index
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Contents
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I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries
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Subject
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Electronic games-- Psychological aspects
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Subject
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Electronic games-- Social aspects
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Subject
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Digital media-- Social aspects
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Subject
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Human-computer interaction
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Dewey Classification
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794.8
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LC Classification
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GV1469.15.E59 2016
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Added Entry
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Tettegah, Sharon Y.
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Huang, Wenhao David
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