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" Fundamentals of game design / "


Document Type : BL
Record Number : 627168
Doc. No : dltt
Main Entry : Adams, Ernest, (Ernest W.)
Title & Author : Fundamentals of game design /\ Ernest Adams
Edition Statement : Second edition
Series Statement : Voices that matter
Page. NO : xix, 675 pages :: illustrations ;; 24 cm
ISBN : 9780321643377
: : 0321643372
Bibliographies/Indexes : Includes bibliographical references (pages 652-657) and index
Contents : Games and video games -- Design components and processes -- Game concepts -- Game worlds -- Creative and expressive play -- Character development -- Storytelling and narrative -- User interfaces -- Gameplay -- Core mechanics -- Game balancing -- General principles of level design -- Action games -- Strategy games -- Role-playing games -- Sports games -- Vehicle simulations -- Construction and management simulations -- Adventure games -- Artificial life and puzzle games -- Online gaming -- Designing to appeal to particular groups
Abstract : In this second edition, Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The author analyzes the specific design challenges of all the major games genres and shows you how to apply the principles of game design to each one.--[back cover]
Subject : Computer games-- Design.
Subject : Computer games-- Programming.
Subject : Video games-- Design.
Dewey Classification : ‭794.81536‬
LC Classification : ‭QA76.76.C672‬‭A322 2010‬
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