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" Postsecondary play : "


Document Type : BL
Record Number : 642782
Doc. No : dltt
Title & Author : Postsecondary play : : the role of games and social media in higher education /\ edited by William G. Tierney [and 3 others]
Series Statement : Tech.edu
Page. NO : vi, 336 pages :: illustrations ;; 24 cm
ISBN : 9781421413068 (hardcover : alk. paper)
: : 142141306X (hardcover : alk. paper)
: 9781421413075 (electronic)
: 1421413078 (electronic)
Bibliographies/Indexes : Includes bibliographical references and index
Contents : Introduction: Why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- What is the current landscape of higher education?: The disruptive future of higher education / William G. Tierney ; The need to increase college enrollment and completion / Laura W. Perna ; Transition readiness : making the shift from high school to college in a social media world / David Conley and Mary Seburn ; From communication to community : how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What's in a game?: What games do well : mastering concepts in play / Tracy Fullerton ; The open laptop exam : reflections and expectations / Henry Jenkins and Adam S. Kahn ; Games, passion, and "higher" education / James Paul Gee ; Game-like learning : leveraging the qualities of game design and play / Katie Salen -- What do we know about games and what do we need to learn?: Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang ; Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvette Wohn, and Carrie Heeter ; Gender, social media, games, and the college landscape / Gisele Ragusa ; How much technology is enough? / Steven Weiland -- Conclusion: The shape of things to come / William G. Tierney and Zoë B. Corwin
Abstract : Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible. Using online games and social media as tools, the editor and his team have developed ways to make applying for college much less intimidating
Subject : Education, Higher-- Effect of technological innovations on
Subject : Education, Higher-- Social aspects
Subject : Play-- Social aspects
Subject : Video games
Subject : Computer games
Subject : Social media
LC Classification : ‭LB2395.7‬‭.P68 2014‬
: ‭LB2395.7‬‭.P68 2014‬
Added Entry : Tierney, William G.
Parallel Title : Role of games and social media in higher education
: : Games and social media in higher education
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