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" Beginning OpenGL game programming / "


Document Type : BL
Record Number : 645852
Doc. No : dltt
Main Entry : Astle, Dave
Title & Author : Beginning OpenGL game programming /\ Dave Astle, Kevin Hawkins
Page. NO : xxii, 310 pages :: illustrations ;; 24 cm ++ 1 CD-ROM (4 3/4 in.)
ISBN : 1592003699
: : 9781592003693
Notes : Accompanying CD-ROM includes the OpenGL easy extension library; glFont; bonus chapters and a bonus game; source codes from the book
: Includes index
Contents : Part I. OpenGL basics -- 1. The exploration begins ... again -- 2. Creating a simple OpenGL application -- 3. OpenGL states and primitives -- 4. Transformations and matrices -- 5. Colors, lighting, blending, and fog -- 6. Bitmaps and images with OpenGL -- 7. Texture mapping -- Part II. Beyond the basics -- 8. OpenGL extensions -- 9. More on texture mapping -- 10. Up your performance -- 11. Displaying text -- 12. OpenGL buffers -- 13. The Endgame -- Part III. Appendices -- A. Answers to review questions and exercises -- B. Further reading -- C. What's on the CD
Abstract : Annotation
Subject : Computer games-- Programming
Subject : OpenGL
Dewey Classification : ‭794.8/1711‬
LC Classification : ‭QA76.76.C672‬‭A88 2004‬
Added Entry : Hawkins, Kevin
Parallel Title : OpenGL game programming
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