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" Beginning OpenGL game programming / "
Dave Astle, Kevin Hawkins
Document Type
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BL
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Record Number
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645852
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Doc. No
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dltt
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Main Entry
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Astle, Dave
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Title & Author
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Beginning OpenGL game programming /\ Dave Astle, Kevin Hawkins
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Page. NO
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xxii, 310 pages :: illustrations ;; 24 cm ++ 1 CD-ROM (4 3/4 in.)
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ISBN
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1592003699
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: 9781592003693
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Notes
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Accompanying CD-ROM includes the OpenGL easy extension library; glFont; bonus chapters and a bonus game; source codes from the book
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Includes index
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Contents
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Part I. OpenGL basics -- 1. The exploration begins ... again -- 2. Creating a simple OpenGL application -- 3. OpenGL states and primitives -- 4. Transformations and matrices -- 5. Colors, lighting, blending, and fog -- 6. Bitmaps and images with OpenGL -- 7. Texture mapping -- Part II. Beyond the basics -- 8. OpenGL extensions -- 9. More on texture mapping -- 10. Up your performance -- 11. Displaying text -- 12. OpenGL buffers -- 13. The Endgame -- Part III. Appendices -- A. Answers to review questions and exercises -- B. Further reading -- C. What's on the CD
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Abstract
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Annotation
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Subject
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Computer games-- Programming
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Subject
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OpenGL
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Dewey Classification
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794.8/1711
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LC Classification
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QA76.76.C672A88 2004
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Added Entry
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Hawkins, Kevin
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Parallel Title
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OpenGL game programming
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