|
" Battlefields of negotiation : "
René Glas
Document Type
|
:
|
BL
|
Record Number
|
:
|
651853
|
Doc. No
|
:
|
dltt
|
Main Entry
|
:
|
Glas, René,1980-
|
Title & Author
|
:
|
Battlefields of negotiation : : control, agency, and ownership in World of Warcraft /\ René Glas
|
Publication Statement
|
:
|
Amsterdam :: Amsterdam University Press, 2012
|
Series Statement
|
:
|
Media matters
|
Page. NO
|
:
|
220 p. ;; 24 cm
|
ISBN
|
:
|
9789089645005
|
|
:
|
: 9089645004
|
Bibliographies/Indexes
|
:
|
Includes bibliographical references (p. 195-207) and index
|
Contents
|
:
|
Framing the game -- Controlling the game -- Gaming the game -- Claiming the game
|
Abstract
|
:
|
"The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames 'World of Warcraft' as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game's owners, throwing new light on complex consumer- producer relationships in the increasingly participatory but still tightly controlled media of online games"--Page 4 of cover
|
Subject
|
:
|
World of Warcraft (Game)-- Social aspects
|
Subject
|
:
|
Internet games-- Social aspects
|
Dewey Classification
|
:
|
070.4
|
| |