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" Real-world Flash game development "


Document Type : BL
Record Number : 654213
Doc. No : dltt
Main Entry : Griffith, Christopher,1979-
Title & Author : Real-world Flash game development : how to follow best practices and keep your sanity /\ Christopher Griffith
Edition Statement : 2nd ed
Publication Statement : Waltham, Mass. :: Focal Press,, c2012
Page. NO : 1 online resource (1 v.) :: ill
ISBN : 9781136136931
: : 1136136932
: 9780240817682
Notes : Includes Index
Contents : Computer science isn't for everyone -- The best tool for the job -- A plan is worth a thousand aspirin -- //Comments FTW! -- The least you can do versus an architect's approach -- Managing your assets and working with graphics -- Make it move--ActionScript animation -- Turn it up to 11 : working with audio -- Put the view back in "video game" -- XML and dynamic content -- Four-letter word : M-A-T-H -- Don't hit me : collision detection techniques -- MixUp- a simple engine -- Bringing it all together : a platformer -- Marble runner : our first mobile game -- Air hockey : a multitouch multiplayer tablet game
Subject : Computer games-- Programming
Subject : Computer animation
LC Classification : ‭QA76.76.C672‬‭G774 2012‬
Added Entry : Ohio Library and Information Network
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