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" 3D game textures : "
Luke Ahearn.
Document Type
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BL
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Record Number
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654223
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Doc. No
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dltt
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Main Entry
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Ahearn, Luke.
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Title & Author
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3D game textures : : create professional game art using Photoshop /\ Luke Ahearn.
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Edition Statement
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Third edition.
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Page. NO
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xvii, 413 pages :: illustrations (some color) ;; 25 cm
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ISBN
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9780240820774 (pbk.)
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: 0240820770 (pbk.)
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Notes
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Includes index.
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Contents
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Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
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Subject
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Computer games-- Programming.
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Subject
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Computer graphics.
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Subject
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Adobe Photoshop.
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