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" 3D game textures : "


Document Type : BL
Record Number : 654223
Doc. No : dltt
Main Entry : Ahearn, Luke.
Title & Author : 3D game textures : : create professional game art using Photoshop /\ Luke Ahearn.
Edition Statement : Third edition.
Page. NO : xvii, 413 pages :: illustrations (some color) ;; 25 cm
ISBN : 9780240820774 (pbk.)
: : 0240820770 (pbk.)
Notes : Includes index.
Bibliographies/Indexes : Includes bibliographical references and index.
Contents : Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials.
Subject : Computer games-- Programming.
Subject : Computer graphics.
Subject : Adobe Photoshop.
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