Document Type
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BL
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Record Number
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665152
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Doc. No
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dltt
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Main Entry
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Blackman, Sue.
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Title & Author
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Learn unity for windows mobile game development /\ Sue Blackman, Adam Tuliper.
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Page. NO
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1 online resource
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ISBN
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9781430267577
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: 1430267577
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1430267585
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9781430267584
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Contents
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At a Glance; Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Unity Editor; Installing Unity; Creating a Unity User Account; Performing the Installation; Exploring the General Layout; Working with Menus; Getting Started; Loading Projects; Navigating the Scene View; Understanding the Scene Gizmo; Exploring the Views; Hierarchy View; Scene View; Game View; Project View; The Inspector; The Console; Managing Layout; Understanding the Project Structure; File Structure; Project Management; Load/Save; Preparing for Windows Store
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Building for WindowsA Bit of History; The Universal Windows Platform; Application Life Cycle; Installing UWP Applications; Enabling Developer Mode; Creating a Test App; Installing the Windows 10 SDK; Verifying Installations; Continuing the Build; Summary; Chapter 2: Unity Basics; Working with Unity GameObjects; Creating Primitives; Using Transforms; Duplicating GameObjects; Arranging GameObjects; Parenting; Working with Components; Mesh Renderer; Mesh Filter; Colliders; Camera; Creating Environments; Using the Terrain Editor; Creating the Terrain GameObject; Raise/Lower Terrain; Paint Height
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Smooth HeightPaint Texture; Place Trees; Paint Details; Adding Water; Creating the Sky; Using Skyboxes; Introducing Fog; Summary; Chapter 3: Scripting with C♯; Creating a New Test Project; Why C♯?; Working with Script Editors; Exploring the Editing Environment; Examining the Contents; Building a Script ; Introducing Functions; Investigating Syntax; Checking the Functionality; Understanding Error Messages and the Console; Working with Variables; Variable Types; Order of Evaluation; Scope Within the Script; Introducing Interaction; Adding User Input; Using the Conditional
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Adding More FunctionalityLooping; Creating User-Defined Functions; Working with Script Editors; Summary; Chapter 4: Importing Assets; Importing 3D Objects; Supported 3D Mesh Formats; Importing the 3D Assets; The Model: Setting the Basic Attributes; The Rig Tab: Setting the Animation Type; The Animations Tab: Setting Up the Animation Clips; Importing Image Assets; Setting the Texture Type; Exploring Texture Dimensions; Understanding Mapping and Vertex Count; Managing Textures and Batching; Working with Materials and Shaders; Investigating the Standard Shader; Using Normal Maps; Summary
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Chapter 5: Prototyping the NavigationUnderstanding the Basics; Taking the First Steps; Scripting User Interaction; Creating Prefabs; Working with Inheritance; Creating a Death Zone; Tweaking Physics; Improving the Basics; Using Co-routines; Suppressing Player Input; Resetting the Board; Summary; Chapter 6: Experimenting with Functionality; Creating Portals; Making Custom GameObject Icons; Adding Randomization; More on Marble Physics; Adding a Jump; Adding a Turbo Boost; Embracing UWP; Mapping the Gamepad; Testing Axes; Tilting the Board; Testing Buttons; Summary
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Abstract
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This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market
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Subject
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Computer games-- Programming.
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Subject
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Computer games-- Design.
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Subject
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Video games-- Design.
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Dewey Classification
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794.8151
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LC Classification
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QA76.76
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Added Entry
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Tuliper, Adam
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Added Entry
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Ohio Library and Information Network.
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