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" 3D engine design for virtual globes / "
Patrick Cozzi, Kevin Ring
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BL
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| Record Number
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668701
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| Doc. No
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dltt
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| Main Entry
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Cozzi, Patrick
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| Title & Author
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3D engine design for virtual globes /\ Patrick Cozzi, Kevin Ring
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| Publication Statement
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Boca Raton, FL :: CRC Press,, c2011
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| Series Statement
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An A K Peters book
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| Page. NO
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xix, 499 p. :: ill. (chiefly col.), maps (some col.) ;; 25 cm
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| ISBN
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9781568817118 (hardback)
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: 1568817118 (hardback)
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| Bibliographies/Indexes
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Includes bibliographical references (p. 477-490) and index
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| Abstract
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"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher
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| Subject
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Globes-- Computer-assisted instruction
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Digital mapping
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Texture mapping
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Computer graphics
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| Dewey Classification
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912.0285/6693
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| LC Classification
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G3170.C69 2011
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G3170.C69 2011
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| Added Entry
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Ring, Kevin
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