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" 3D engine design for virtual globes / "


Document Type : BL
Record Number : 668701
Doc. No : dltt
Main Entry : Cozzi, Patrick
Title & Author : 3D engine design for virtual globes /\ Patrick Cozzi, Kevin Ring
Publication Statement : Boca Raton, FL :: CRC Press,, c2011
Series Statement : An A K Peters book
Page. NO : xix, 499 p. :: ill. (chiefly col.), maps (some col.) ;; 25 cm
ISBN : 9781568817118 (hardback)
: : 1568817118 (hardback)
Bibliographies/Indexes : Includes bibliographical references (p. 477-490) and index
Abstract : "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher
Subject : Globes-- Computer-assisted instruction
Subject : Digital mapping
Subject : Texture mapping
Subject : Computer graphics
Dewey Classification : ‭912.0285/6693‬
LC Classification : ‭G3170‬‭.C69 2011‬
: ‭G3170‬‭.C69 2011‬
Added Entry : Ring, Kevin
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