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" Coming of age in Second Life : "
Tom Boellstorff
Document Type
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BL
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Record Number
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704584
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Doc. No
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b526773
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Main Entry
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Boellstorff, Tom,1969-
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Title & Author
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Coming of age in Second Life : : an anthropologist explores the virtually human /\ Tom Boellstorff
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Publication Statement
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Princeton :: Princeton University Press,, c2008
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Page. NO
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xiii, 316 p. :: ill. ;; 24 cm
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ISBN
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0691135282 (alk. paper)
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: 0691146276 (pbk.)
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: 9780691135281 (alk. paper)
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: 9780691146270 (pbk.)
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Bibliographies/Indexes
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Includes bibliographical references (p. [271]-301) and index
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Contents
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Part 1. Setting the virtual stage : 1. The subject and scope of this inquiry : Arrivals and departures ; Everyday Second Life ; Terms of discussion ; The emergence of virtual worlds ; The posthuman and the human ; What this, a book, does -- 2. History : Prehistories of the virtual ; Histories of virtual technology ; A personal virtual history ; Histories of virtual worlds ; Histories of cybersociality research ; Techne -- 3. Method : Virtual worlds in their own terms ; Anthropology and ethnography ; Participant observation ; Interviews, focus groups, and beyond the platform ; Ethics ; Claims and reflexivity -- Part II. culture in a virtual world : 4. Place and time : Visuality and land ; Builds and objects ; Lag ; Afk ; Immersion ; Presence -- 5. Personhood : The self ; The life course ; Avatars and alts ; Embodiment ; Gender and race ; Agency -- 6. Intimacy : Language ; Friendship ; Sexuality ; Love ; Family ; Addiction -- 7. Community : The event ; The group ; Kindness ; Griefing ; Between virtual worlds ; Beyond virtual worlds. Part III. The age of techne : 8. Political economy : Creationist capitalism ; Money and labor ; Property ; Governance ; Inequality ; Platform and social form : 9. The virtual : The virtual human ; Culture and the online ; Simulation ; Fiction and design ; The massively multiple ; Toward an anthropology of virtual worlds -- Glossary
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Abstract
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"Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He applied the methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group."--Jacket
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Subject
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Ethnology-- Computer network resources
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Subject
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Ethnology-- Fieldwork
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Subject
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Ethnology-- Interactive multimedia
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Subject
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Internet
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Subject
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Second Life (Game)
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Subject
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Virtual reality
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Dewey Classification
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305.8
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LC Classification
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GN307.65.B64 2008
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