رکورد قبلیرکورد بعدی

" Advances in computer games : "


Document Type : BL
Record Number : 719371
Doc. No : b539063
Main Entry : edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany.
Title & Author : Advances in computer games : : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria\ edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany.
Publication Statement : New York: Springer Science+Business Media, [2004] ©2004
Series Statement : International Federation for Information Processing (Series), 135.
Page. NO : (xiv, 382 pages) : illustrations(XIV, 383 pages)
ISBN : 0387357068
: : 9780387357065
Contents : Evaluation Function Tuning via Ordinal Correlation --;First Experimental Results of ProbCut Applied to Chess --;Search versus Knowledge: An Empirical Study of Minimax on KRK --;Static Recognition of Potential Wins in KNNKB and KNNKN --;Model Endgame Analysis --;Chess Endgames: Data and Strategy --;Evaluation in Go by a Neural Network using Soft Segmentation --;When One Eye is Sufficient: A Static Classification --;DF-PN in Go: An Application to the One-Eye Problem --;Learning to Score Final Positions in the Game of Go --;Monte-Carlo Go Developments --;Static Analysis by Incremental Computation in Go Programming --;Building the Checkers 10-piece Endgame Databases --;The 7-piece Perfect Play Lookup Database for the Game of Checkers --;Search and Knowledge in Lines of Action --;An Evaluation Function for Lines of Action --;Solving 7 × 7 Hex: Virtual Connections and Game-State Reduction --;Automated Identification of Patterns in Evaluation Functions --;An Evaluation Function for the Game of Amazons --;Opponent-Model Search in Bao: Conditions for a Successful Application --;Computer Programming of Kriegspiel Endings: The Case of KR versus K --;Searching with Analysis of Dependencies in a Solitaire Card Game --;Solving the Oshi-Zumo Game --;New Games Related to Old and New Sequences --;Author Index.
Abstract : 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer- Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship.
Subject : Artificial intelligence -- Congresses.
Subject : Computer games -- Programming -- Congresses.
Subject : Jeux d'ordinateur -- Programmation -- Congrès.
Added Entry : Ernst A Heinz
: Hiroyuki Iida
: Jaap van den Herik
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