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" People and Computers XVI - Memorable Yet Invisible : "
edited by Xristine Faulkner, Janet Finlay, Françoise Détienne.
Document Type
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BL
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Record Number
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721872
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Doc. No
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b541580
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Main Entry
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edited by Xristine Faulkner, Janet Finlay, Françoise Détienne.
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Title & Author
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People and Computers XVI - Memorable Yet Invisible : : Proceedings of HCI 2002\ edited by Xristine Faulkner, Janet Finlay, Françoise Détienne.
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Publication Statement
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London: Springer London, 2002
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Page. NO
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(XIII, 422 pages)
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ISBN
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1447101057
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: 1852336595
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: 9781447101055
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: 9781852336592
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Contents
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Keynotes --;Fun, Communication and Dependability: Extending the Concept of Usability; Anthropomorphism --;Invisible but Audible: Enhancing Information Awareness through Anthropomorphic Speech; User Perception of Anthropomorphic Characters with Varying Levels of Interaction; CSCW --;A Tool for Performing and Analysing Experiments on Graphical Communication; A Comparison of Text Messaging and Email Support for Digital Communities: A Case Study; An Affordance-based Framework for CVE Evaluation; Extending Low-cost Remote Evaluation with Synchronous Communication; Impedance Matching: When You Need to Know What; Multiple Viewpoints On Computer Supported Team Work: A Case Study On Ambulance Dispatch; Design Process --;Pattern Languages in Participatory Design; Provoking Innovation: Acting-out in Contextual Scenarios; Haptic Interfaces --;Guidelines for the Design of Haptic Widgets; Multi-session VR Medical Training: The HOPS Simulator; Memorable Systems --;An Investigation of Memory for Daily Computing Event; How People Recognise Previously Seen Web Pages from Titles, URLs and Thumbnails; MATI: A System for Accessing Travel Itinerary Information using Mobile Phones; User Interface Design as Systems Design; Usability --;A Comparison of Think-aloud, Questionnaires and Interviews for Testing Usability with Children; An Eye Movement Analysis of Web Page Usability; Auditory Emotional Feedback Facilitates Human-Computer Interaction; Navigation in the Software Development Information Space; Selecting the 'Invisible' User Interface Development Tool; VE and Games --;Non-Verbal Communication Forms in Multi-player Game Session; Support Robots for Playing Games: The Role of Player-Actor Relationship; Author Index --;Keyword Index.
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Abstract
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For the last 20 years the dominant form of user interface has been the Graphical User Interface (GUl) with direct manipulation. others opt for cartoon characters (Microsoft, 1999) others opt for floating heads (Dohi & Ishizuka, 1997;
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Subject
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Computer science.
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LC Classification
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QA76.9.H85E358 2002
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Added Entry
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Francoise Detienne
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Janet Finlay
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Xristine Faulkner
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