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" Fundamentals of wearable computers and augmented reality "


Document Type : BL
Record Number : 725409
Doc. No : b545128
Main Entry : edited by Woodrow Barfield.
Title & Author : Fundamentals of wearable computers and augmented reality\ edited by Woodrow Barfield.
Edition Statement : Second edition
Publication Statement : Boca Raton: CRC Press, [2016]
Series Statement : Online access with DDA: Askews (Maths)
Page. NO : (xviii, 721 pages) : illustrations (black and white, and colour)
ISBN : 1482243504
: : 1482243512
: : 9781482243505
: : 9781482243512
: : 9781482243512
Notes : INTRODUCTION;Wearable Computers and Augmented Reality: Musings and Future Directions;Woodrow Barfield;Wearable Computing: Meeting the Challenge;Thad Starner;Intimacy and Extimacy: Ethics, Power, and Potential of Wearable Technologies;Patricia Flanagan, Despina Papadopoulos, and Georgina Voss;THE TECHNOLOGY;Head-Mounted Display Technologies for Augmented Reality;Kiyoshi Kiyokawa;Optics for Smart Glaes, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets;Bernard Kress;Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information;Takafumi Taketomi;Visual Tracking for Augmented Reality in Natural Environments;Suya You and Ulrich Neumann;Urban Visual Modeling and Tracking;Jonathan Ventura and Tobias Hllerer;Scalable Augmented Reality on Mobile Devices: Applications, Challenges, Methods, and Software;Xin Yang and K.T. Tim Cheng;Haptic Augmented Reality: Taxonomy, Research Status, and Challenges;Seokhee Jeon, Seungmoon Choi, and Matthias Harders;AUGMENTED REALITY;Location-Based Mixed and Augmented Reality Storytelling;Ronald Azuma;Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality: Whereware, Wearware, and Everyware;Michael Cohen;Applications of Audio Augmented Reality: Wearware, Everyware, Anyware, and Awareware;Michael Cohen and Julin Villegas;Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications;Amir H. Behzadan, Suyang Dong, and Vineet R. Kamat;Augmented Reality Human-Robot Interfaces toward Augmented Robotics;Maki Sugimoto;Use of Mobile Augmented Reality for Cultural Heritage;John Krogstie and Anne-Cecilie Haugstvedt;Applications of Augmented Reality for the Automotive Industry;Vincent Gay-Bellile, Steve Bourgeois, Dorra Larnaout, and Mohamed Tamaazousti;Visual Consistency in Augmented Reality Compositing;Jan Fischer;Applications of Augmented Reality in the Operating Room;Ziv Yaniv and Cristian A. Linte;Augmented Reality for Image-Guided Surgery;Marta Kersten-Oertel, Pierre Jannin, and D. Louis Collins;WEARABLE COMPUTERS AND WEARABLE TECHNOLOGY;Soft Skin Simulation for Wearable Haptic Rendering;Gabriel Cirio, Alvaro G. Perez, and Miguel A. Otaduy;Design Challenges of Real Wearable Computers;Attila Reiss and Oliver Amft;E-Textiles in the Apparel Factory: Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments;Lucy E. Dunne, Cory Simon, and Guido Gioberto;Garment Devices: Integrating Energy Storage into Textiles;Kristy Jost, Genevieve Dion, and Yury Gogotsi;Collaboration with Wearable Computers;Mark Billinghurst, Carolin Reichherzer, and Allaeddin Nassani
Abstract : Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.
Subject : Augmented reality.
Subject : Human-computer interaction.
Subject : Wearable computers.
LC Classification : ‭QA76.9.A94‬‭E358 2016‬
Added Entry : Woodrow Barfield
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