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" Entertainment Computing - ICEC 2013 : "
edited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa Silva, Sidney Fels, Hyun S. Yang.
Document Type
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BL
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Record Number
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748193
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Doc. No
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b568149
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Main Entry
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edited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa Silva, Sidney Fels, Hyun S. Yang.
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Title & Author
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Entertainment Computing - ICEC 2013 : : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings\ edited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa Silva, Sidney Fels, Hyun S. Yang.
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Publication Statement
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Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint : Springer, 2013
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Series Statement
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Lecture notes in computer science, 8215.
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Page. NO
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(XIV, 214 pages 72 illustrations)
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ISBN
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3642411061
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: 9783642411069
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Contents
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An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.-A New Chess Variant for Gaming AI --; Systematic Review of Game Design Methods and Tools --; Augmented Home: Integrating a Virtual World Game in a Physical Environment --; Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment --; Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games --; Investigating the Role of Composition Conventions in Three-Move Mate Problems --; Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.-Mobile Wars: A Mobile GPGPU Game --; Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism --; Technologically Mediated Intimate Communication: An Overview and Future Directions --; 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study --; A Game Design Analytic System Based on Data Provenance.-Evaluation of Interaction Methods for a Real-Time Augmented Reality Game --; Exercise My Game: Turning Off-The-Shelf Games into Exergames --; How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application --; Life-Like Animation System of Virtual Firefly Based on Animacy Perception --; A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments --; A Technique to Improve Freehand Sketches of Multi-touch Interactions --; An Artificial Emotional Agent-Based Architecture for Games Simulation --; An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments --; Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research --; Evaluating Paper Prototype for Tabletop Collaborative Game Applications --; Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game --; Motivation-Based Game Design: A Framework for Evaluating Engagement Potential --; Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment --; Suspended Walking: A Physical Locomotion Interface for Virtual Reality --; Usability Evaluation of an Application Designed for the Older Adults --; Demonstrating Hundreds of AIs in One Scene --; Educational: 3D Design for Mobile Augmented Reality --; Moment of Memory --; The Listening Walker: Interactive Sound Walk in a Virtual City --; VOLTE.
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Abstract
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This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
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Subject
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Artificial intelligence.
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Subject
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Computer graphics.
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Subject
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Computer science.
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LC Classification
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QA76.9.E57E358 2013
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Added Entry
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Esteban W G Clua
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Flavio S Correa Silva
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Hyun S Yang
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Junia C Anacleto
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Sidney Fels
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