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" Photorealistic rendering techniques "
G. Sakas, P. Shirley, S. Müller, eds.
Document Type
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BL
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Record Number
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754936
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Doc. No
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b574898
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Main Entry
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G. Sakas, P. Shirley, S. Müller, eds.
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Title & Author
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Photorealistic rendering techniques\ G. Sakas, P. Shirley, S. Müller, eds.
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Publication Statement
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Berlin ; New York : Springer, ©1995.
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Series Statement
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Focus on computer graphics.
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Page. NO
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(ix, 447 pages) : illustrations
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ISBN
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3642878253
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: 9783642878251
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Contents
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I: Viewing Solutions --; Results of the 1994 Survey on Image Synthesis --; Quantization Techniques for Visualization of High Dynamic Range Pictures --; Rendering, Complexity, and Perception --; II: Participating Media --; Rendering Participating Media: Problems and Solutions from Application Areas --; A Model for Fluorescence and Phosphorescence --; Global Illumination in Presence of Participating Media with General Properties --; Efficient Light Propagation for Multiple Anisotropic Volume Scattering --; Clustering and Volume Scattering for Hierarchical Radiosity Calculations. --; III: Ray Tracing and Monte Carlo --; Adaptive Splatting for Specular to Diffuse Light Transport --; Rayvolution: An Evolutionary Ray Tracing Algorithm --; Bidirectional Estimators for Light Transport --; The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing --; An Importance Driven Monte-Carlo Solution to the Global Illumination Problem --; Importance-driven Monte Carlo Light Tracing --; IV: Radiosity --; A New Stochastic Radiosity Method for Highly Complex Scenes --; Constructing Solvers for Radiosity Equation Systems --; New Efficient Algorithms with Positive Definite Radiosity Matrix --; Adaptive Mesh Refinement with Discontinuities for the Radiosity Method --; Optimizing Discontinuity Meshing Radiosity --; Simplifying the Representation of Radiance from Multiple Emitters --; V: Wavelets --; Haar Wavelet: A Solution to Global Illumination With General Surface Properties --; Wavelet Radiance --; Wavelet Methods for Radiance Computations --; VI: Dynamic Solutions and Walkthrouhgs --; Efficient Radiosity in Dynamic Environments --; Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List --; An Efficient Progressive Refinement Strategy for Hierarchical Radiosity. --; Efficient Re-rendering of Naturally Illuminated Environments --; Texture Mapping as an Alternative for Meshing During Walkthrough Animation --; BRUSH as a Walkthrough System for Architectural Models --; Environment Mapping for Efficient Sampling of the Diffuse Interreflection --; Colour Plates --; List of Authors.
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Abstract
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This book presents the most recent advances and trends in the field of computer generated photorealistic rendering. It contains 28 selected international contributions presented at the Fifth Eurographics Workshop on Rendering, held in Darmstadt, Germany, in June 1994. After more than 20 years of development, rendering of realistic images remains an interesting and challenging field. The book covers a wide spectrum of topics including not only the "classics" such as radiosity, ray tracing, meshing and sampling, and Monte Carlo and viewing solutions, but also new areas of increasing interest, such as participating media, dynamic solutions and walkthroughs, and wavelets.
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Subject
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Computer graphics -- Congresses.
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Subject
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Computer graphics.
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Subject
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Infographie -- Congrès.
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LC Classification
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T385.G735 1995
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Added Entry
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Georgios Sakas
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Peter Shirley
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S Müller
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