رکورد قبلیرکورد بعدی

" Computer Animation : "


Document Type : BL
Record Number : 770916
Doc. No : b590909
Main Entry : by Nadia Magnenat Thalmann, Daniel Thalmann.
Title & Author : Computer Animation : : Theory and Practice\ by Nadia Magnenat Thalmann, Daniel Thalmann.
Edition Statement : Second rev. edition
Publication Statement : Tokyo : Springer Japan, 1990
Series Statement : Computer science workbench.
Page. NO : (xiii, 245 pages 156 illustrations)
ISBN : 4431681051
: : 9784431681052
Contents : 1. Introduction --; 2. Conventional Animation --; 2.1 Basic Principles of Conventional Animation --; 2.2 How Are Cartoon Animated Films Made? --; 2.3 Multiplane and Shooting Phase --; 2.4 Some Techniques and Special Camera Effects --; 2.5 Bar, Route, Model, and Exposure Sheets --; 2.6 Postproduction --; 2.7 Historical Background --; 2.8 Applications of Animation --; 3. Computer Animation --; 3.1 The Role of the Computer in Animation --; 3.2 How to Classify Computer Animation Systems? --; 3.3 Real-time vs Frame-by-frame --; 3.4 Frame Buffer Animation and Real-time Playback --; 3.5 Systems vs Languages --; 4. The Development of Computer Animation in Various Organizations --; 4.1 The Early Systems: BEFLIX and EXPLOR --; 4.2 Picture-driven Animation: GENESYS --; 4.3 Analog Systems: SCANIMATE and CAESAR --; 4.4 ANIMATOR, ARTÄ, and MOP --; 4.5 Computer Animation at the National Research Council of Canada --; 4.6 Computer Animation at Ohio State University --; 4.7 From GRASS to ZGRASS --; 4.8 New York Institute of Technology, Lucasfilm, and Pixar --; 4.9 MAGI/Synthavision, Robert Abel, Triple I, and Digital Effects --; 4.10 And the Others? --; 5. Keyframe and Painting Systems --; 5.1 Computer-assisted Animation --; 5.2 The Input of Drawings --; 5.3 In-between Calculations --; 5.4 The Laws of Animation --; 5.5 Skeleton Techniques --; 5.6 The Path of Motion and P-curves --; 5.7 In-betweening Using Moving Point Constraints --; 5.8 Coloring Techniques --; 5.9 Paint Systems --; 5.10 Color Simulation and Dithering --; 5.11 Gradation Techniques --; 6. Object Modeling in 3D Animation --; 6.1 What Is 3D Animation? --; 6.2 Object Representation --; 6.3 Surface Modeling --; 6.4 Object Creation --; 7. Motion Control in 3D Animation --; 7.1 A Classification of 3D Computer Animation Methods --; 7.2 A Unified View --; 7.3 A Comparison of Methods --; 7.4 Three-dimensional Shape Interpolation --; 7.5 A Case Study: The Multiple Track Animator System --; 7.6 Parametric Keyframe Animation --; 7.7 The Use of Splines in Keyframe Animation --; 7.8 Principles of Algorithmic Animation --; 7.9 Motion Specification will Synchronization --; 8. Hidden Surfaces, Reflectance, and Shading --; 8.1 Hidden Surfaces --; 8.2 Light Reflection Models --; 8.3 Surface Shading --; 8.4 Rendering of Parametric and Patch Surfaces --; 8.5 Complex Light Sources --; 9. Transparency, Texture, Shadows, and Anti-aliasing --; 9.1 Ray-tracing Algorithms --; 9.2 Ray-tracing Problems --; 9.3 Optimization Techniques for Ray-tracing --; 9.4 Transparency --; 9.5 Texture --; 9.6 Fractals --; 9.7 Fuzzy Objects Modeling and Particle Systems --; 9.8 Shadows --; 9.9 Spatial Anti-aliasing --; 9.10 Motion Blur and Temporal Anti-aliasing --; 10. Human Modeling and Animation --; 10.1 Stick, Surface, and Volume Models --; 10.2 The NUDES System --; 10.3 The Badler Bubbleman --; 10.4 Labanotation --; 10.5 Parametric Keyframe Animation of Articulated Bodies --; 10.6 Body Deformations and JLD Operators --; 10.7 Hand Animation --; 10.8 Facial Animation --; 10.9 A Three-level Approach Based on Abstract Muscles --; 11. Object-oriented and Actor Languages and Systems --; 11.1 Classes, Modules, and Processes --; 11.2 Kay's Work and SMALLTALK --; 11.3 Hewitt's Actor Theory --; 11.4 LOGO and the DIRECTOR Actor-based Animation Language --; 11.5 AS AS: The Actor/Scriptor Animation System --; 11.6 CINEMIRA: A Language Based on Actor and Camera Data Types --; 11.7 MÏRANIM: An Extensible Director-oriented 3D Animation System --; 12. Automatic Motion Control --; 12.1 Mechanics, Robotics, and A.I. in Computer Animation --; 12.2 First Step: Positional Constraints and Inverse Kinematics --; 12.3 Second Step: Motion Control Using Dynamics --; 12.4 Third Step: Impact of the Environment --; 12.5 Fourth Step: Task Planning --; 12.6 Fifth Step: Behavioral Animation --; 13. Case Studies of Computer-generated Films --; 13.1 The Film Dream Flight --; 13.2 The Film Rendez-vous à Montréal --; 13.3 The Film Eglantine --; 13.4 The Film Galaxy Sweetheart --; References --; Appendix: Computer-generated Films.
Abstract : Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
Subject : Computer graphics.
Subject : Computer science.
Subject : Computer vision.
LC Classification : ‭TR897.5‬‭B963 1990‬
Added Entry : Daniel Thalmann
: Nadia Magnenat Thalmann
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