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" Worlds Apart : "
by Richard L. Dukes.
Document Type
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BL
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Record Number
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772754
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Doc. No
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b592748
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Main Entry
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by Richard L. Dukes.
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Title & Author
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Worlds Apart : : Collective Action in Simulated Agrarian and Industrial Societies\ by Richard L. Dukes.
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Publication Statement
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Dordrecht : Springer Netherlands, 1990
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Series Statement
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Theory and decision library., Series A,, Philosophy and methodology of the social sciences ;, 14.
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Page. NO
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(208 pages)
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ISBN
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940091962X
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: 9789400919624
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Contents
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One --; Gamed Simulations for Social Scientists --; Gaming in the College Classroom --; Scientific Gaming --; Gamed Simulation --; Social Science Research with Gamed Simulations --; Games Versus Real Life --; The Industrial Revolution --; Starpower --; Research Design --; Stratification in Agrarian and Industrial Society Contrasted --; Findings About Conflict and Change --; What is a Gamed Simulation? --; Simulation --; Gamed Simulations --; two --; History of Gamed Simulation in Social Science Research --; Inter-Nation Simulation (INS) --; Simsoc (Simulated Society) --; Starpower --; High School --; Generation Gap --; The Commons Game --; Conclusion --; three --; Theory --; Social Structure --; Open and Closed Social Systems --; Implications of Social Structure for Empirical Predictions Concerning Play of Starpower --; Status Characteristics --; The Intergroup Association Block --; The Formation of Interests and Perceptions --; Group Size and the Organization of Interest Groups --; The Second Round --; Rule Change Portion of the Game and Class Conflict --; Mobilization --; Group Interaction --; Rule Changes --; Elite Theory --; Law --; Repression --; Collective Action --; The Results of Repression and Collective Action --; Four --; History and Rules of Starpower --; History --; How Starpower is Played --; Transcript of a Play of Starpower --; Five --; Operationalization of Concepts of the Theory Model --; The Social Structural Block: Manipulated Variables --; Variables of the Status Characteristics Block --; Round 2 --; The Rule Change Portion of the Game --; Round 3 --; Six --; Hypotheses to be Tested in the Starpower Simulation --; Components of the Theoretical Model --; Round 2 --; The End of Round 2 --; The Rule Change Portion of the Game --; Round 3 --; Summary of the Hypotheses --; Seven --; Research Procedures --; The Classroom Groups --; Player Characteristics --; Size of Societies --; Size of Social Classes --; Late Arriving Players --; Starpower and the Sociology and Social Anthropology Curriculum --; Game Administration --; Identification Tags --; Player's Logs --; Timing of Rounds --; Standardized Bonus Rounds --; Round 3 --; Rule Changes --; Collective Action --; Debriefing --; Summary --; Eight --; Qualitative Analysis of Starpower --; The Day We Played Starpower: Observations by a Fictitious Player --; Group Bonus --; Motility --; Rule Changes --; Collective Action --; Comments by Players --; Summary of the Observations --; Nine --; Findings from the Quantitative Analysis of Collective Action in Starpower --; Round 1 --; Round 2 --; Transition Period at the end of Round 2 --; Rule Changes --; Verbal Interactions --; Collective Action --; Round 3 --; Summary of Data Analysis --; Afterword --; Appendix a --; Sample Scoresheet --; References.
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Subject
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Social sciences.
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Subject
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Social Sciences.
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Subject
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Sociology Social History.
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Added Entry
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Richard L Dukes
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