Document Type
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BL
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Record Number
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794855
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Doc. No
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b614894
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Main Entry
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Jane McGonigal.
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Title & Author
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Reality is broken : : why games make us better and how they can change the world\ Jane McGonigal.
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Publication Statement
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New York: Penguin Press, 2011
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Page. NO
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(388 pages) : illustrations
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ISBN
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1101467150
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: 1101475498
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: 9781101467152
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: 9781101475492
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Contents
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Introduction: Reality is broken --; pt. One: Why games make us happy --; 1. What exactly is a game? --; 2. The rise of the happiness engineers --; 3. More satisfying work --; 4. Fun failure and better odds of success --; 5. Strong connectivity --; 6. Becoming a part of something bigger than ourselves. pt. Two: Reinventing reality --; 7. The benefits of alternate realities --; 8. Leveling up in life --; 9. Fun with strangers --; 10. Happiness hacking. pt. Three: How very big games can change the world --; 11. The engagement economy --; 12. Missions impossible --; 13. Collaboration superpowers --; 14. Saving the real world together --; Conclusion: Reality is better --; Appendix: How to play.
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Abstract
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Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
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Subject
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Computer games -- Social aspects.
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Subject
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POLITICAL SCIENCE -- Public Policy -- Cultural Policy.
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Subject
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PSYCHOLOGY -- Cognitive Psychology Cognition.
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LC Classification
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GV1469.17.S63J364 2011
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Added Entry
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Jane McGonigal
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