Document Type
|
:
|
BL
|
Record Number
|
:
|
801032
|
Doc. No
|
:
|
b621095
|
Main Entry
|
:
|
Jonathan S. Harbour.
|
Title & Author
|
:
|
Microsoft Visual Basic game programming for teens\ Jonathan S. Harbour.
|
Publication Statement
|
:
|
Boston, MA: Thomson Course Technology PTR, ©2005.
|
Page. NO
|
:
|
xix, 367 pages : illustrations ; 23 cm + 1 CD-ROM (4 1/2 in.)
|
ISBN
|
:
|
159200587X
|
|
:
|
: 9781592005871
|
Notes
|
:
|
Includes index.
|
Contents
|
:
|
PART I: INTRODUCTIONCHAPTER 1: GETTING STARTED WITH VISUAL BASICCHAPTER 2: YOUR FIRST DIRECTX PROGRAMCHAPTER 3: DESIGNING THE GAMEPART II: CREATING AN INTERACTIVE GAME WORLDCHAPTER 4: CORE TECHNIQUE: DRAWING BITMAPSCHAPTER 5: LEVEL EDITING WITH MAPPYCHAPTER 6: THE BASICS OF TILE-BASED SCROLLINGCHAPTER 7: SCROLLING THE GAME WORLDCHAPTER 8: ADVANCED SCROLLING TECHNIQUESPART III: THE PLAYER''S CHARACTER (PC)CHAPTER 9: CORE TECHNIQUE: DRAWING SPRITESCHAPTER 10: CORE TECHNIQUE: ANIMATING SPRITESCHAPTER 11: CORE TECHNIQUE: USER INPUTCHAPTER 12: WALKING AROUND IN THE GAME WORLDCHAPTER 13: CORE TECHNIQUE: DRAWING TEXTCHAPTER 14: CORE TECHNIQUE: COLLISION DETECTIONPART IV: NON-PLAYER CHARACTERS (NPCS)CHAPTER 15: CREATING THE CHARACTER CLASSESCHAPTER 16: ADDING NPCS TO THE GAME WORLDCHAPTER 17: TALKING WITH NPCSCHAPTER 18: ENGAGING IN COMBAT WITH NPCSPART V: FINISHING TOUCHESCHAPTER 19: ADDING SCENERY TO THE GAME WORLDCHAPTER 20: CORE TECHNIQUE: SOUND EFFECTSCHAPTER 21: CORE TECHNIQUE: BACKGROUND MUSICAPPENDIX A: USING THE CD-ROM
|
Abstract
|
:
|
Provides instructions for creating a 2D role-playing computer game using Microsoft Visual Basic 6.0.
|
Subject
|
:
|
Computer games -- Programming.
|
Subject
|
:
|
Visual Basic.
|
Added Entry
|
:
|
Jonathan S Harbour
|