Document Type
|
:
|
BL
|
Record Number
|
:
|
838746
|
Main Entry
|
:
|
Sanglard, Fabien
|
Title & Author
|
:
|
Game engine black book Doom /\ Fabien Sanglard.
|
Edition Statement
|
:
|
V1.1.
|
Publication Statement
|
:
|
[Place of publication not identified] :: [publisher not identified],, [2018?]
|
Page. NO
|
:
|
427 pages :: illustrations (chiefly color) ;; 24 cm
|
ISBN
|
:
|
1099819776
|
|
:
|
: 9781099819773
|
Notes
|
:
|
Title from page 1 of cover.
|
Contents
|
:
|
Acknowledgments -- Foreword by John Carmack -- Foreword by Dave Taylor -- Foreword by John Romero -- Preface -- introduction -- IBM PC -- NeXT -- Team and tools -- Software: idTech 1 -- Game console ports -- Epilogue -- Appendices. Bugs ; Dots ; NeXTstation TurboColor ; Press release ; Source code release notes ; doombsp Release note ; Survivor's strategies & secrets ; Interview with Dave Taylor ; Interview with Randy Linden ; OpenGL vs Direct3D .plan ; Black book internals.
|
Abstract
|
:
|
The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game.
|
Subject
|
:
|
Id Software, Inc.
|
|
:
|
Id Software, Inc.
|
Subject
|
:
|
Computer games-- Design.
|
Subject
|
:
|
Computer games-- Programming.
|
Subject
|
:
|
Computer games-- Design.
|
Subject
|
:
|
Computer games-- Programming.
|
Subject
|
:
|
Doom (Computer file)
|
|
:
|
Doom (Computer file)
|
Dewey Classification
|
:
|
794.8/1536
|
Parallel Title
|
:
|
Doom
|
Spine Title
|
:
|
i486 Doom
|