Document Type
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BL
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Record Number
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841983
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Main Entry
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Millington, Ian
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Title & Author
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AI for games /\ Ian Millington
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Edition Statement
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Third edition
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Publication Statement
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Boca Raton, FL :: CRC Press, Taylor & Francis Group,, [2019]
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, ©2019
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Page. NO
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1 online resource (xx, 1010 pages)
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ISBN
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1351053272
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: 1351053280
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: 1351053299
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: 1351053302
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: 9781351053273
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: 9781351053280
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: 9781351053297
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: 9781351053303
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1138483974
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9781138483972
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Bibliographies/Indexes
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Includes bibliographical references and index
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Contents
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Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Procedural content generation -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Programming game AI -- Designing game AI -- AI-based game genres
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Abstract
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AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games
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Subject
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Artificial intelligence.
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Subject
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Computer animation.
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Subject
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Computer games-- Programming.
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Subject
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Artificial intelligence.
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Subject
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Computer animation.
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Subject
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Computer games-- Programming.
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Subject
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GAMES-- Board.
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Dewey Classification
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794.81525
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LC Classification
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QA76.76.C672M549 2019eb
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Parallel Title
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Artificial intelligence for games
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