رکورد قبلیرکورد بعدی

" AI for games / "


Document Type : BL
Record Number : 841983
Main Entry : Millington, Ian
Title & Author : AI for games /\ Ian Millington
Edition Statement : Third edition
Publication Statement : Boca Raton, FL :: CRC Press, Taylor & Francis Group,, [2019]
: , ©2019
Page. NO : 1 online resource (xx, 1010 pages)
ISBN : 1351053272
: : 1351053280
: : 1351053299
: : 1351053302
: : 9781351053273
: : 9781351053280
: : 9781351053297
: : 9781351053303
: 1138483974
: 9781138483972
Bibliographies/Indexes : Includes bibliographical references and index
Contents : Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Procedural content generation -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Programming game AI -- Designing game AI -- AI-based game genres
Abstract : AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games
Subject : Artificial intelligence.
Subject : Computer animation.
Subject : Computer games-- Programming.
Subject : Artificial intelligence.
Subject : Computer animation.
Subject : Computer games-- Programming.
Subject : GAMES-- Board.
Dewey Classification : ‭794.81525‬
LC Classification : ‭QA76.76.C672‬‭M549 2019eb‬
Parallel Title : Artificial intelligence for games
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