Document Type
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BL
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Record Number
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843560
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Main Entry
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Thorn, Alan.
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Title & Author
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Animating 2D characters for games in Blender /\ Alan Thorn.
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Publication Statement
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Boston, MA :: Cengage Learning,, ©2015.
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Page. NO
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1 online resource (1 volume) :: illustrations
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ISBN
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1305501845
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: 9781305501843
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1305501845
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Contents
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""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 Preparation and Modeling""; ""Step 1: Drawing Your Character""; ""Step 2: Importing Character References into Blender""; ""Step 3: Modeling from References""; ""Step 4: Optimizing Topology for Games and Animation""; ""Step 5: Housekeeping""; ""Conclusion""; ""Chapter 2 UV Mapping and Texturing""; ""Step 6: Removing Doubles""; ""Step 7: Creating the Character Atlas Texture""; ""Step 8: UV Preparation and Projection""; ""Step 9: Creating UV Islands and Mapping""; ""Step 10: Completing the Mapping""; ""Conclusion""
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""Chapter 3 Rigging, Bones, and Weights""""Step 11: Creating Armatures""; ""Step 12: Creating Bones""; ""Step 13: Skinning""; ""Step 14: Adjusting the Weighting""; ""Step 15: Applying Inverse Kinematics""; ""Conclusion""; ""Chapter 4 Animation""; ""Step 16: Preparing for Animation""; ""Step 17: Blocking In the Walk Cycle""; ""The Contact Pose""; ""The Passing Pose""; ""The Down Pose""; ""The Up Pose""; ""Step 18: Moving the Arms""; ""Conclusion""; ""Chapter 5 Exporting and Testing""; ""Step 19: Exporting Objects from Blender""; ""Step 20: Importing Objects into Unity""
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""Step 21: Configuring the Mesh""""Step 22: Testing the Mesh""; ""Conclusion""
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Subject
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Computer animation.
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Subject
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Computer games-- Design.
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Subject
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Computer animation.
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Subject
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Computer games-- Design.
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Subject
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COMPUTERS-- General.
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Subject
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Blender (Computer file)
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Blender (Computer file)
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Dewey Classification
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006.696
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LC Classification
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TR897.72.B55
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Parallel Title
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Animating two-dimensional characters for games in Blender
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