رکورد قبلیرکورد بعدی

" Animating 2D characters for games in Blender / "


Document Type : BL
Record Number : 843560
Main Entry : Thorn, Alan.
Title & Author : Animating 2D characters for games in Blender /\ Alan Thorn.
Publication Statement : Boston, MA :: Cengage Learning,, ©2015.
Page. NO : 1 online resource (1 volume) :: illustrations
ISBN : 1305501845
: : 9781305501843
: 1305501845
Contents : ""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 Preparation and Modeling""; ""Step 1: Drawing Your Character""; ""Step 2: Importing Character References into Blender""; ""Step 3: Modeling from References""; ""Step 4: Optimizing Topology for Games and Animation""; ""Step 5: Housekeeping""; ""Conclusion""; ""Chapter 2 UV Mapping and Texturing""; ""Step 6: Removing Doubles""; ""Step 7: Creating the Character Atlas Texture""; ""Step 8: UV Preparation and Projection""; ""Step 9: Creating UV Islands and Mapping""; ""Step 10: Completing the Mapping""; ""Conclusion""
: ""Chapter 3 Rigging, Bones, and Weights""""Step 11: Creating Armatures""; ""Step 12: Creating Bones""; ""Step 13: Skinning""; ""Step 14: Adjusting the Weighting""; ""Step 15: Applying Inverse Kinematics""; ""Conclusion""; ""Chapter 4 Animation""; ""Step 16: Preparing for Animation""; ""Step 17: Blocking In the Walk Cycle""; ""The Contact Pose""; ""The Passing Pose""; ""The Down Pose""; ""The Up Pose""; ""Step 18: Moving the Arms""; ""Conclusion""; ""Chapter 5 Exporting and Testing""; ""Step 19: Exporting Objects from Blender""; ""Step 20: Importing Objects into Unity""
: ""Step 21: Configuring the Mesh""""Step 22: Testing the Mesh""; ""Conclusion""
Subject : Computer animation.
Subject : Computer games-- Design.
Subject : Computer animation.
Subject : Computer games-- Design.
Subject : COMPUTERS-- General.
Subject : Blender (Computer file)
: Blender (Computer file)
Dewey Classification : ‭006.696‬
LC Classification : ‭TR897.72.B55‬
Parallel Title : Animating two-dimensional characters for games in Blender
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