رکورد قبلیرکورد بعدی

" Puppetry, Puppet Animation and the Digital Age "


Document Type : BL
Record Number : 846544
Main Entry : Giesen, Rolf.
Title & Author : Puppetry, Puppet Animation and the Digital Age
Publication Statement : Milton :: Routledge,, 2018.
Page. NO : 1 online resource (139 pages)
ISBN : 1351209280
: : 1351209299
: : 1351209302
: : 1351209310
: : 9781351209281
: : 9781351209298
: : 9781351209304
: : 9781351209311
: 9780815382041
Contents : Cover; Half Title; Title Page; Copyright Page; Contents; Series Editor; Author; Introduction: It's Not Just Nostalgia; Chapter 1: The Origin of Puppets and Homunculi; AN ACT OF MAGIC; Chapter 2: The Art of Silhouette Plays and Films; REFERENCES; Chapter 3: 2D versus 3D in Nazi Germany; WALKING MATCHSTICKS; LADISLAS STAREVICH; DIMENSIONAL ANIMATION IN SPACE; GEORGE PAL; THE DIEHL BROTHERS; REFERENCES; Chapter 4: Puppetoons versus Jirí Trnka; SQUASH AND STRETCH IN WOOD; TÝRLOVÁ AND ZEMAN; THE TRICK BROTHERS; DISNEY PLUS BUNUEL AND CHARLES BOWERS; LOU IN WONDERLAND; HANSEL AND GRETEL
: AN INHERENT CHARM FOR HALF THE PRICEREFERENCES; Chapter 10: The Isle of Old-Fashioned Animators; PANDORA'S BOX; IT CAME FROM MEGASAKI; FANG MING, A.K.A. MOCHINAGA-SAN; PARANORMAN AND THE BOXTROLLS; REFERENCES; THE STOP-MOTION CHRONICLES; BIBLIOGRAPHY; INDEX
: MEMORY HOTELREFERENCES; Chapter 5: The Dynamators; THE LOST WORLD; THE "ZEUS COMPLEX"; AT THE CRADLE OF THE DIGITAL AGE-AND NOT KNOWING IT; REFERENCES; Chapter 6: Pixilation and Mocap: People Become Puppets; NEIGHBOURS AT WAR; AVATAR; Chapter 7: The Road to Computer-Generated Imagery; THE FORM AND THE SUBSTANCE; "CREATION"; BATMAN FOREVER; DIGITAL EVOLUTION AND DISNEYFICATION; REFERENCES; Chapter 8: The Decomposition of Images; SPEAKING LIONS AND CENTAURS; CYBERPUNK; REFERENCES; Chapter 9: Aardman, or A Renaissance of Stop Motion; SYMBIOSIS BETWEEN STOP MOTION AND COMPUTER-GENERATED IMAGERY
Abstract : Rolf Giesen's Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen's text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O'Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist.
Subject : Animation (Cinematography)-- History.
Subject : Puppet films-- History.
Subject : Stop-motion animation films-- History.
Subject : 2D animation.
Subject : 3D animation.
Subject : Animation (Cinematography)
Subject : CGI.
Subject : Experimental animation.
Subject : Puppet films.
Subject : Stop motion.
Subject : Stop-motion animation films.
Subject : VFX.
Dewey Classification : ‭777.7‬
LC Classification : ‭TR897.6‬
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