رکورد قبلیرکورد بعدی

" Beginning ARKit for iPhone and iPad : "


Document Type : BL
Record Number : 851201
Main Entry : Wang, Wally.
Title & Author : Beginning ARKit for iPhone and iPad : : augmented reality app development for iOS /\ Wallace Wang.
Publication Statement : [Berkeley, CA] :: Apress,, [2018]
Page. NO : 1 online resource (xi, 489 pages) :: illustrations
ISBN : 1484241029
: : 9781484241028
: 1484241010
: 9781484241011
Contents : Understanding Augmented Reality and ARKit -- Getting to Know ARKit -- World Tracking -- Working with Shapes -- Working with Lights -- Positioning Objects -- Rotating Objects -- Drawing on the Screen -- Adding Touch Gestures to Augmented Reality -- Interacting with Augmented Reality -- Plane Detection -- Physics on Virtual Objects -- Interacting with the Real World -- Image Detection -- Displaying Video and Virtual Models -- Image Tracking and Object Detection -- Persistence -- Appendix A: Converting 3D Model Files -- Appendix B: Creating Virtual Objects Visually.
Abstract : Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.
Subject : Application software-- Development.
Subject : Augmented reality.
Subject : Application software-- Development.
Subject : Augmented reality.
Subject : COMPUTERS-- Software Development Engineering-- General.
Subject : Graphics programming.
Subject : Macintosh programming.
Subject : iOS (Electronic resource)
: IOS (Electronic resource)
Dewey Classification : ‭005.1‬
LC Classification : ‭QA76.76.A65‬‭W36 2018‬
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