رکورد قبلیرکورد بعدی

" Learning Unreal Engine game development : "


Document Type : BL
Record Number : 855870
Main Entry : Lee, Joanna
Title & Author : Learning Unreal Engine game development : : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 /\ Joanna Lee.
Publication Statement : Birmingham, UK :: Packt Publishing,, 2016.
Series Statement : Community experience distilled
Page. NO : 1 online resource (1 volume) :: illustrations.
ISBN : 178439596X
: : 1784398152
: : 9781784395964
: : 9781784398156
: 9781784398156
Notes : Includes index.
Contents : Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: An Overview of Unreal Engine; What goes into a game?; What is a game engine?; The history of Unreal Engine; Game development; Artists; Cinematic creators; Sound designers; Game designers; Programmers; The components of Unreal Engine 4; The sound engine; The physics engine; The graphics engine; Input and the Gameplay framework; Light and shadow; Post-process effects; Artificial intelligence; Online and multiplatform capabilities; Unreal Engine and its powerful editors
: Adding Lightmass Importance VolumeApplying finishing touches to a room; Useful tip -- using the drag snap grid; Summary; Chapter 3: Game Objects -- More and Move; BSP Brush; Background; Brush type; Brush solidity; Static Mesh; BSP Brush versus Static Mesh; Making Static Mesh movable; Materials; Creating a Material in Unreal; Materials versus Textures; Texture/UV mapping; How to create and use a Texture Map; Multitexturing; A special form of texture maps -- Normal Maps; Level of detail; Collisions; Collision configuration properties; Simulation Generates Hit Events; Generate Overlap Events
: Collision PresetsCollision Enabled; Object Type; Collision Responses; Collision hulls; Interactions; Static Mesh creation pipeline; Introducing volumes; Blocking Volume; Camera Blocking Volume; Trigger Volume; Nav Mesh Bounds Volume; Physics Volume; Pain Causing Volume; Kill Z Volume; Level Streaming Volume; Cull Distance Volume; Audio Volume; PostProcess Volume; Lightmass Importance Volume; Introducing Blueprint; Level Blueprint; Using the Trigger Volume to turn on/off light; Using Trigger Volume to toggle light on/off (optional); Summary; Chapter 4: Material and Light; Materials
: Creating the ground using the BSP Box brushUseful tip -- selecting an object easily; Useful tip -- changing View Mode to aid visuals; Adding light to a level; Useful tip -- positioning objects in a level; Adding the sky to a level; Adding Player Start; Useful tip -- rotating objects in a level; Viewing a level that's been created; Saving a level; Configuring a map as a start level; Adding material to the ground; Adding a wall; Duplicating a wall; Creating an opening for a door; Adding materials to the walls; Sealing a room; Adding props or a static mesh to the room
: Unreal EditorMaterial Editor; The Cascade particle system; The Persona skeletal mesh animation; Landscape -- building large outdoor worlds and foliage; Sound Cue Editor; Matinee Editor; The Blueprint visual scripting system; Unreal programming; Unreal objects; A beginner's guide to the Unreal Editor; The start menu; Project Browser; Content Browser; Toolbar; Viewport; Scene Outliner; Modes; Summary; Chapter 2: Creating Your First Level; Exploring preconfigured levels; Creating a new project; Navigating the viewport; Views; Control keys; Creating a level from a new blank map
Subject : Computer games-- Design.
Subject : Computer games-- Programming.
Subject : UnrealScript (Computer program language)
Subject : Computer games-- Design.
Subject : Computer games-- Programming.
Subject : GAMES / Board
Subject : UnrealScript (Computer program language)
Subject : Android (Electronic resource)
: Android (Electronic resource)
Dewey Classification : ‭794.81526‬
LC Classification : ‭QA76.76.C672‬
Parallel Title : Step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
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