Document Type
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BL
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Record Number
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858002
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Main Entry
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Parker, J. R., (Jim R.),1955-
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Title & Author
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Introduction to game development using Processing /\ James R. Parker.
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Publication Statement
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Dulles, Virginia ;Boston, Massachusetts ;New Delhi :: Mercury Learning and Information,, [2015]
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Page. NO
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1 online resource (xx, 322 pages :: illustrations
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ISBN
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194227064X
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: 9781942270645
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1937585409
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1942270658
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9781937585402
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9781942270652
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Contents
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Half Title Page; License; Title Page; Copyright Page; Dedication; Contents; Acknowledgments; Introduction; Chapter 1 Introduction to How Games Work; Chapter 2 Graphics and Images in Processing; Chapter 3 Sound; Chapter 4 Hockey Pong: A 2D Game; Chapter 5 Graphics in Three Dimensions; Chapter 6 Game AI: Collisions; Chapter 7 Navigation and Control; Chapter 8 A 3D Game Example; Chapter 9 The Web and HTML5 Games; Chapter 10 Animation; Chapter 11 Android Handheld Devices; About the CD-ROM; Appendix A: Mathematics Tutorial for Game Development; Appendix B: A Processing Primer; Index.
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Abstract
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This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms allowing games to be built for desktop computers, HTML 5, and Android. --
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Subject
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Computer games-- Design.
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Subject
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Computer games-- Programming.
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Subject
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Processing (Computer program language)
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Subject
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Computer games-- Design.
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Subject
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Computer games-- Programming.
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Subject
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GAMES-- Board.
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Subject
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Processing (Computer program language)
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Dewey Classification
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794.8/151
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LC Classification
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QA76.76.C672P377 2015eb
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Parallel Title
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Game development using Processing
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