رکورد قبلیرکورد بعدی

" The essentials of modern software engineering : "


Document Type : BL
Record Number : 858141
Main Entry : Jacobson, Ivar
Title & Author : The essentials of modern software engineering : : free the practices from the method prisons! /\ Ivar Jacobson, Harold "Bud" Lawson, Pan-Wei Ng, Paul E. McMahon, Michael Goedicke.
Edition Statement : First edition.
Publication Statement : [New York, New York] :: Association for Computing Machinery ;[San Rafael, California] :: Morgan & Claypool,, [2019]
Series Statement : ACM books,; #25
Page. NO : 1 online resource (xxviii, 371 pages) :: illustrations (chiefly color).
ISBN : 1947487256
: : 1947487264
: : 9781947487253
: : 9781947487260
: 1947487248
: 1947487272
: 9781947487246
: 9781947487277
Notes : Title from PDF title page (viewed on August 15, 2019).
Bibliographies/Indexes : Includes bibliographical references (pages 349-351) and index.
Contents : Foreword / by Ian Sommerville -- Foreword / by Grady Booch -- part I. The essence of software engineering. -- 1. From programming to software engineering -- 1.1. Beginning with programming -- 1.2. Programming is not software engineering -- 1.3. From internship to industry -- 1.4. Journey into the software engineering profession
: 10. Developing with Essence -- 10.1. Planning with Essence -- 10.2. Doing and checking with Essence -- 10.3. Adapting a team's way of working with Essence -- 10.4. How the kernel helps adapt their way of working
: 11. The development journey -- 11.1. Visualizing the journey -- 11.2. Ensuring progress and health -- 11.3. Dealing with anomalies
: 12. Reflection on the kernel -- 12.1. Validity of the kernel -- 12.2. Applying the kernel effectively
: 14. Running with scrum -- 14.1. Scrum explained -- 14.2. Practices make a software engineering approach explicit and modular -- 14.3. Making scrum explicit using Essence -- 14.4. Scrum lite alphas -- 14.5. Scrum lite work products -- 14.6. Scrum lite roles -- 14.7. Kick-starting scrum lite usage -- 14.8. Working with scrum lite -- 14.9. Reflecting on the use of scrum with Essence
: 15. Running with user story lite -- 15.1. User stories explained -- 15.2. Making the user story lite practice explicit using Essence -- 15.3. User story lite alphas -- 15.4. User story lite work products -- 15.5. Kick-starting user story lite usage -- 15.6. Working with user story lite -- 15.7. The value of the kernel to the user story lite practice
: 16. Running with use case lite -- 16.1. Use cases explained -- 16.2. Making the use case lite practice explicit using Essence -- 16.3. Use case lite alphas -- 16.4. Use case lite work products -- 16.5. Kick-starting use cases lite to solve a problem our team is facing -- 16.6. Working with use cases and use-case slices -- 16.7. Visualizing the impact of using use cases for the team -- 16.8. Progress and health of use-case slices -- 16.9. User stories and use cases -- what is the difference?
: 17. Running with microservices -- 17.1. Microservices explained -- 17.2. Making the microservice practice explicit using Essence -- 17.3. Microservices lite -- 17.4. Microservices lite alphas -- 17.5. Microservices lite work products -- 17.6. Microservices lite activities -- 17.7. Visualizing the impact of the microservices lite practice on the team -- 17.8. Progress and health of microservice development
: 18. Putting the practices together : composition -- 18.1. What is composition? -- 18.2. Reflecting on the use of essentialized practices -- 18.3. Powering practices through essentialization
: 2. Software engineering methods and practices -- 2.1. Software engineering challenges -- 2.2. The rise of software engineering methods and practices -- 2.3. The SEMAT Initiative -- 2.4. Essence : the OMG standard
: 20. Essentializing practices -- 20.1. Practice sources -- 20.2. Monolithic methods and fragmented practices -- 20.3. Essentializing practices -- 20.4. Establishing a reusable practice architecture
: 21. Scaling up to large and complex development -- 21.1. Large-scale methods -- 21.2. Large-scale development -- 21.3. Kick-starting large-scale development -- 21.4. Running large-scale development -- 21.5. Value of Essence to large-scale development
: 22. Reaching out to different kinds of development -- 22.1. From a practice architecture to a method architecture -- 22.2. Establishing a practice library within an organization -- 22.3. Do not ignore culture when reaching out
: 23. Reaching out to the future -- 23.1. Be agile with practices and methods -- 23.2. The full team owns their method -- 23.3. Focus on method use -- 23.4. Evolve your team's method -- Appendix A.A brief history of software and software engineering.
: 3. Essence in a nutshell -- 3.1. The ideas -- 3.2. Methods are compositions of practices -- 3.3. There is a common ground -- 3.4. Focus on the essentials -- 3.5. Providing an engaging user experience
: 4. Identifying the key elements of software engineering -- 4.1. Getting to the basics -- 4.2. Software engineering is about delivering value to customers -- 4.3. Software engineering delivers value through a solution -- 4.4. Software engineering is also about endeavors
: 5. The language of software engineering -- 5.1. A Simple practice example -- 5.2. The things to work with -- 5.3. Competencies -- 5.4. Things to do -- 5.5. Essentializing practices
: 6. The kernel of software engineering -- 6.1. Organizing with the Essence kernel -- 6.2. The essential things to work with : the alphas -- 6.3. The essential things to do : the activities -- 6.4. Competencies -- 6.5. Patterns
: 7. Reflection on theory -- 7.1. Where's the theory for software engineering? -- 7.2. Uses of theory -- 7.3. Essence is a general, descriptive theory of software engineering -- 7.4. Toward a general predictive theory of software engineering -- 7.5. A theoretical foundation helps you grow
: 8. Applying Essence in the small -- playing serious games -- 8.1. Progress poker -- 8.2. Chasing the state -- 8.3. Objective go -- 8.4. Checkpoint construction -- 8.5. Reflection
: Part II. Developing software with Essence. 9. Kick-starting development using Essence -- 9.1. Understand the context through the lens of Essence -- 9.2. Agreeing on the development scope and checkpoints -- 9.3. Agreeing on the most important things to watch
: Part III. Small-scale development with practices. 13. Kick-starting development with practices -- 13.1. Understand the context through the lens of Essence -- 13.2. Agree upon development scope and checkpoints -- 13.3. Agree upon practices to apply -- 13.4. Agree upon the important things to watch -- 13.5. Journey in brief
: Part IV. Large-scale complex development -- 19. What it means to scale -- 19.1. The journey continued -- 19.2. The three dimensions of scaling
Abstract : The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
Subject : Software engineering-- Study and teaching.
Subject : Software engineering-- Study and teaching.
Dewey Classification : ‭005.1‬
LC Classification : ‭QA76.758‬‭.J335 2019eb‬
Added Entry : Goedicke, Michael
: Lawson, Harold W.
: McMahon, Paul E.,1949-
: Ng, Pan-Wei,1969-
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