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" eSports is business : "


Document Type : BL
Record Number : 860913
Main Entry : Scholz, Tobias
Title & Author : eSports is business : : management in the world of competitive gaming /\ Tobias M. Scholz.
Publication Statement : Cham, Switzerland :: Palgrave Pivot,, ©2019.
Series Statement : Palgrave pivot
Page. NO : 1 online resource :: illustrations.
ISBN : 3030111997
: : 9783030111991
: 9783030111984
Bibliographies/Indexes : Includes bibliographical references and index.
Abstract : The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Subject : Electronic games-- Competitions-- Management.
Subject : Leadership.
Subject : Sports.
Subject : Video games-- Competitions.
Subject : eSports (Contests)
Subject : GAMES / Video Electronic.
Subject : Leadership.
Subject : Sports.
Dewey Classification : ‭794.8‬
LC Classification : ‭GV1469.15‬
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