رکورد قبلیرکورد بعدی

" Augmented reality games. "


Document Type : BL
Record Number : 861417
Title & Author : Augmented reality games.\ Vladimir Geroimenko, editor.
Publication Statement : Cham, Switzerland :: Springer,, 2019.
Page. NO : 1 online resource (xvi, 254 pages)
ISBN : 3030156168
: : 9783030156169
: 303015615X
: 9783030156152
Contents : The Pokémon GO phenomenon in theoretical, cultural and conceptual contexts -- The nature of the Pokémon GO phenomenon and lessons learned -- The Pokémon GO phenomenon in educational context.
Abstract : This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.
Subject : Augmented reality.
Subject : Pokémon Go (Game)
Subject : Video games-- Social aspects.
Subject : Augmented reality.
Subject : GAMES-- Board.
Subject : Pokémon Go (Game)
Subject : Video games-- Social aspects.
Dewey Classification : ‭794.8‬
LC Classification : ‭GV1469.35.P634‬‭A94 2019‬
Added Entry : Geroimenko, Vladimir,1955-
Parallel Title : Understanding the Pokémon GO phenomenon
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