رکورد قبلیرکورد بعدی

" Rhythm, play and interaction design / "


Document Type : BL
Record Number : 864073
Main Entry : Costello, Brigid M.
Title & Author : Rhythm, play and interaction design /\ Brigid M. Costello.
Publication Statement : Cham, Switzerland :: Springer,, [2018]
: , ©2018
Series Statement : Springer series on cultural computing
Page. NO : 1 online resource :: illustrations
ISBN : 3030098133
: : 3319678493
: : 3319678507
: : 9783030098131
: : 9783319678498
: : 9783319678504
: 3319678485
: 9783319678481
Bibliographies/Indexes : Includes bibliographical references and index.
Contents : Intro; Acknowledgements; Contents; List of Figures; List of Tables; 1 Rhythmic Experience; 1.1 Outline of the Book; 1.2 Introducing Rhythm and Rhythmic Experience; References; Experiencing Rhythm; 2 Culture and Time; 2.1 Time Can Be Anything We Want It to Be: Interview with Manolete Mora, Ethnomusicologist; 2.2 Cultures of Time; 2.3 Cultural Practices of Listening and Performing; 2.4 The Socio-Cultural Uses of Synchronicity; References; 3 Moving Bodies; 3.1 The Movement Is the Rhythm: Interview with Simon Barker, Drummer and Composer; 3.2 Movement as Rhythmic Knowledge.
: 3.3 Bodily Communication3.4 Analysing Embodied Rhythmic Experience; 3.5 Designing Rhythms for Moving Bodies; References; 4 Daily Cycles; 4.1 Let Them Find Their Own Rhythm: Interview with Simon McIntyre, Educational Designer; 4.2 Understanding the Rhythms of Everyday Life; 4.3 When Digital Rhythms Meet Daily Cycles; References; 5 Playing Rhythm; 5.1 Activating Unexpected Events: Interview with Nalina Wait, Dance Artist; 5.2 Keeping Time; 5.3 Playfulness and Improvisation; 5.4 The Pleasures of Performance; References; Designing Rhythm; 6 Being Swept in.
: 6.1 Rhythm Is the Breath of the Work: Interview with Clare Grant, Performer, Director and Dramaturg6.2 Captivation; 6.3 Entrances and Exits; References; 7 Sculpting Attention; 7.1 Being as a Way of Doing: Interview with George Poonkhin Khut, Artist and Interaction Designer; 7.2 Working with Qualities of Attention; References; 8 Crafting Trajectories; 8.1 Patterns of Rhythmic Possibilities: Interview with Patrick Cook and Ilija Melentijevic, Game Designers; 8.2 Rhythm as a Unifying Force; 8.3 Structural Dynamics; References; 9 Textures and Transitions.
: 9.1 The Speed an Idea Needs to Happen: Interview with Andrew Schultz, Composer9.2 Turning a Corner; 9.3 Building Textural Layers; References; 10 Predictability; 10.1 If You Rock the Baby It Will Go to Sleep: Interview with Rhiannon Newton, Choreographer; 10.2 The Satisfactions of Repetition; 10.3 Breaking Habits and Creating Uncertainty; References; 11 Vitality; 11.1 It's like Blowing a Feather: Interview with Andrew Johnston, Interaction and Software Designer; 11.2 Mechanical Repetition and the Automaton; 11.3 Expressive Rhythms of Control; 11.4 The Push and Pull of Dynamic Vitality.
Abstract : There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book. Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play. Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.
Subject : Computer games-- Design.
Subject : Rhythm.
Subject : Computer games-- Design.
Subject : Graphical digital media applications.
Subject : PSYCHOLOGY-- Physiological Psychology.
Subject : Rhythm.
Subject : User interface design usability.
Dewey Classification : ‭152.3‬
LC Classification : ‭BF475‬
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