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" Tangible modeling with open source GIS / "
Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova.
Document Type
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BL
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Record Number
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865889
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Title & Author
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Tangible modeling with open source GIS /\ Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova.
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Edition Statement
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Second edition.
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Publication Statement
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Cham :: Springer,, [2018]
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Page. NO
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1 online resource (xiv, 202 pages) :: illustrations (some color)
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ISBN
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3319893033
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: 9783319893037
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3030077357
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3319893025
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3319893041
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9783030077358
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9783319893020
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9783319893044
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Contents
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Intro; Preface; Contents; Acronyms; 1 Introduction; 1.1 Tangible User Interfaces; 1.2 Tangible Geospatial Modeling; 1.2.1 Shape Changing Interfaces; 1.2.2 Augmented Architectural Interfaces; 1.2.3 Augmented Clay Interfaces; 1.2.4 Augmented Sandbox Interfaces; 1.3 Tangible Landscape; 1.3.1 Developing Tangible Landscape; 1.4 The Organization of This Book; References; 2 System Configuration; 2.1 Hardware; 2.1.1 3D Scanner; 2.1.2 Projector; 2.1.3 Computer Requirements; 2.1.4 Physical Setup; 2.2 Software; 2.2.1 GRASS GIS; 2.2.2 GRASS GIS Python API; 2.2.3 Scanning Module r.in.kinect.
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2.2.4 Tangible Landscape Plugin for GRASS GIS2.2.5 Tangible Landscape Plugin Installation; References; 3 Building Physical 3D Models; 3.1 Handmade Models; 3.2 Digitally Fabricated Models; 3.2.1 Digital Models; 3.2.2 Laser Cutting; 3.2.3 CNC Routing; 3.2.4 3D Printing; 3.3 Molding and Casting; 3.4 Workflows; 3.4.1 Selecting a 3D Model Scale; 3.4.2 Sculpting a Malleable Model from Lidar Data; 3.4.3 CNC Routing a Topographic Model from ContourData; 3.4.4 CNC Routing Topographic and Surface Models from Lidar Data; 3.4.5 3D Printing Topographic and Surface Models from Lidar Data.
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3.4.6 Casting a Malleable Topographic Model with a CNC Routed Mold Derived from Lidar DataReferences; 4 Tangible Interactions; 4.1 Modes of Interaction; 4.2 3D Sculpting of Surfaces and Volumes; 4.3 Detecting Markers; 4.4 Detecting Color and Shape; 4.5 Combining Color and Elevation; 4.6 Direction Marker; References; 5 Real-Time 3D Rendering and Immersion; 5.1 Blender; 5.2 Hardware and Software Requirements; 5.3 Software Architecture; 5.4 File Monitoring; 5.5 3D Modeling and Rendering; 5.5.1 Handling Geospatial Data; 5.5.2 Object Handling and Modifiers; 5.5.3 3D Rendering; 5.5.4 Materials.
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5.6 Workflows5.7 Realism and Immersion; 5.7.1 Realism; 5.7.2 Virtual Reality Output; 5.8 Tangible Landscape Add-on in Blender; References; 6 Basic Landscape Analysis; 6.1 Processing and Analyzing the Scanned DEM; 6.1.1 Creating DEM from Point Cloud; 6.1.2 Interpolation with the RST Function; 6.1.3 Analyzing the DEM; 6.2 Case Study: Topographic Analysis of Graded Landscape; 6.2.1 Site Description and 3D Model Properties; 6.2.2 Basic Workflow with DEM Differencing; 6.2.3 The Impact of Model Changes on Topographic Parameters; 6.2.4 Changing Landforms; References; 7 Surface Water Flow Modeling.
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7.1 Foundations in Flow Modeling7.1.1 Overland Flow; 7.1.2 Dam Breach Flooding; 7.2 Case Study: The Impact of Development on SurfaceWater Flow; 7.3 Case Study: Dam Breach; 7.3.1 Site Description and Input Data Processing; 7.3.2 The Impact of the Road on Flooding; 7.4 Case Study: Stormwater Runoff Control Design with Flow Outside the 3D Model Area; 7.4.1 Site Description and the Physical Model; 7.4.2 Surface Runoff Modeling; References; 8 Soil Erosion Modeling; 8.1 Soil Erosion and Deposition Modeling; 8.2 Case Study: Designing Erosion Control Measures.
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Abstract
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This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.
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Subject
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Geographic information systems.
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Subject
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Open source software.
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Subject
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User interfaces (Computer systems)
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Subject
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Computer vision.
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Subject
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Geographic information systems.
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Subject
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Geographical information systems (GIS) remote sensing.
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Subject
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Open source software.
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Subject
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SCIENCE-- Earth Sciences-- Geography.
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Subject
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TRAVEL-- Budget.
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Subject
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TRAVEL-- Hikes Walks.
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Subject
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TRAVEL-- Museums, Tours, Points of Interest.
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Subject
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TRAVEL-- Parks Campgrounds.
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Subject
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User interface design usability.
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Subject
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User interfaces (Computer systems)
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Dewey Classification
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910.285
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LC Classification
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G70.212
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Added Entry
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Harmon, Brendan
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Mitasova, Helena
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Petras, Vaclav
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Petrášová, Anna
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Tabrizian, Payam
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