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" GPU gems 2 : "
edited by Matt Pharr ; Randima Fernando, series editor.
Document Type
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BL
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Record Number
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875276
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Title & Author
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GPU gems 2 : : programming techniques for high-performance graphics and general-purpose computation /\ edited by Matt Pharr ; Randima Fernando, series editor.
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Publication Statement
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Upper Saddle River, NJ :: Addison-Wesley,, ©2005.
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Series Statement
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GPU gems ;; 2
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Page. NO
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xlix, 814 pages :: illustrations ;; 24 cm ++ 1 CD-ROM (4 3/4 in.).
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ISBN
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0321335597
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: 9780321335593
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Notes
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CD-ROM contents: Complementary examples and samples.
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Abstract
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"This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."--Back cover.
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Subject
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Computer graphics.
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Subject
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Graphics processing units-- Programming.
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Subject
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Real-time programming.
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Subject
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Computação gráfica.
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Subject
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Computer graphics.
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Subject
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Computergrafik
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Subject
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Echtzeitprogrammierung
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Subject
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Realistische Computergrafik
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Subject
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Real-time programming.
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Subject
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GPI.
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Dewey Classification
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006.66
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LC Classification
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T385.G688 2005
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NLM classification
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ST 320rvk
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Added Entry
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Fernando, Randima.
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Pharr, Matt.
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Parallel Title
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GPU gems two
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