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" Hanging out, messing around, and geeking out : "


Document Type : BL
Record Number : 955324
Doc. No : b709694
Title & Author : Hanging out, messing around, and geeking out : : kids living and learning with new media /\ Mizuko Ito [and others] ; with contributions by Judd Antin [and others].
Publication Statement : Cambridge, Mass. :: MIT Press,, ©2010.
Series Statement : The John D. and Catherine T. MacArthur Foundation series on digital media and learning
Page. NO : 1 online resource (xix, 419 pages) :: illustrations
ISBN : 0262013363
: : 0262258927
: : 0262518546
: : 129945769X
: : 9780262013369
: : 9780262258920
: : 9780262518543
: : 9781299457690
Bibliographies/Indexes : Includes bibliographical references (pages 373-398) and index.
Contents : Media ecologies / Heather A. Horst, Becky Herr-Stephenson, and Laura Robinson -- Media ecologies : quantitative perspectives / Christo Sims -- Michelle / Lisa Tripp -- "You have another world to create" : teens and online hangouts / C.J. Pascoe -- The techne-mentor / Megan Finn -- Zalas, a digital-information virtuoso / Mizuko Ito -- Friendship / danah boyd -- Sharing snapshots of teen friendship and love / Katynka Z. Martínez -- From MySpace to Facebook : coming of age in networked public culture / Heather A. Horst -- Intimacy / C.J. Pascoe -- The public nature of mediated breakups / danah boyd -- Bob Anderson's story : "It was kind of a weird cyber growing-up thing" / Christo Sims -- Families / Heather A. Horst -- The Garcia family : a portrait of urban Los Angeles / Katnyka Z. Martínez -- The Miller family : a portrait of a Silicon Valley family / Heather A. Horst -- The Milvert family : a portrait of rural California / Christo Sims -- Gaming / Mizuko Ito and Matteo Bittanti -- Neopets : same game, different meanings / Laura Robinson and Heather A. Horst -- First-person play : subjectivity, gamer code, and Doom / Matteo Bittanti -- Learning and collaborating in Final Fantasy XI / Rachel Cody -- Machinima : from learners to producers / Matteo Bittanti -- Creative production / Patricia G. Lange and Mizuko Ito -- "MySpace is universal" : creative production in a trajectory of participation / Dan Perkel -- All in the family / Patricia G. Lange -- Making music together / Dilan Mahendran -- **Spoiler alert** : Harry Potter podcasting as collaborative production / Becky Herr-Stephenson -- Work / Mizuko Ito -- "I'm just a nerd. It's not like I'm a rock star or anything" / Mizuko Ito -- Technological prospecting in rural landscapes / Christo Sims -- Being more than "just a banker" : DIY youth culture and DIY capitalism in a high school computer club / Katynka Z. Martínez -- Final Fantasy XI : trouncing Tiamat / Rachel Cody -- Eddie : Neopets, neocapital, and making a virtual buck / Laura Robinson.
Abstract : An examination of young people's everyday new media practices--including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings--at home, in after-school programs, and in online spaces. Integrating twenty-three case studies--which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups--in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
Subject : Digital media-- Social aspects-- United States.
Subject : Learning-- Social aspects.
Subject : Mass media and youth-- United States.
Subject : Technology and youth-- United States.
Subject : Digital media-- Social aspects.
Subject : Learning-- Social aspects.
Subject : Mass media and youth.
Subject : SOCIAL SCIENCE-- Media Studies.
Subject : Technology and youth.
Subject : United States.
Dewey Classification : ‭302.23/108350973‬
LC Classification : ‭HQ799.2.M352‬‭H36 2010eb‬
Added Entry : Antin, Judd.
: Itō, Mizuko.
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