رکورد قبلیرکورد بعدی

" Higher education in virtual worlds : "


Document Type : BL
Record Number : 955343
Doc. No : b709713
Title & Author : Higher education in virtual worlds : : teaching and learning in Second Life /\ edited by Charles Wankel, Jan Kingsley.
Edition Statement : 1st ed.
Publication Statement : Bingley, U.K. :: Emerald Group Pub.,, 2009.
Page. NO : 1 online resource (viii, 256 pages) :: illustrations (chiefly color)
ISBN : 1849506108
: : 9781849506106
: 1849506094
: 9781849506090
Bibliographies/Indexes : Includes bibliographical references and indexes.
Abstract : The use of virtual world platforms is still in its infancy and many educators are wondering how best to use such platforms as a complement to their teaching and facilitation strategies. Targeted at educators and researchers wishing to use virtual environments in their teaching practice "Higher Education in Second Life" provides practical advice specifically for educators in higher education. This book focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning. "Second Life" provides a platform where people can meet and collaborate, teach and learn, play roles and live through experiences. For the experienced this publication provides case studies and ideas for implementing effective learning experiences, for the novice it offers suggestions for overcoming potential barriers and joining the community of 'new frontier educators'. It has a broad appeal to educators from a wide range of disciplines, from the academic community, to training and development managers, and companies with corporate universities looking to reduce their costs through the use of technology and distance learning.
Subject : Avatars (Virtual reality)
Subject : Computer games.
Subject : Distance education-- Computer-assisted instruction.
Subject : Education, Higher-- Computer-assisted instruction.
Subject : Second Life (Game)
Subject : Shared virtual environments.
Subject : Simulation games in education.
Subject : Avatars (Virtual reality)
Subject : Computer games.
Subject : Distance education-- Computer-assisted instruction.
Subject : EDUCATION-- Distance Education Learning.
Subject : Education, Higher-- Computer-assisted instruction.
Subject : Second Life (Game)
Subject : Shared virtual environments.
Subject : Simulation games in education.
Dewey Classification : ‭371.358‬
LC Classification : ‭LC5803.C65‬‭H53 2009eb‬
Added Entry : Kingsley, Jan.
: Wankel, Charles.
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