Document Type
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BL
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Record Number
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959928
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Doc. No
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b714298
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Main Entry
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Sweetser, Penny.
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Title & Author
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Emergence in games /\ Penny Sweetser.
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Publication Statement
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Boston, Mass. :: Charles River Media,, ©2008.
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Series Statement
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Game development series
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Page. NO
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1 online resource (xi, 449 pages) :: illustrations.
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ISBN
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1584506059
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: 9781584506058
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1584505516
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9781584505518
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Bibliographies/Indexes
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Includes bibliographical reference (pages 431-437) and index.
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Contents
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1. Introduction -- Emergence -- Emergent Gameplay -- Emergence in Games -- Who This Book Is For -- How This Book Is Organized -- 2. Emergence -- Complex Systems -- Complexity -- Scientific Approaches -- Chaos Theory -- Artificial Life -- Emergence -- 3. Playing Games -- Player Interaction -- The Evolution of Gameplay -- What Players Want -- Future of Gameplay -- 4. Emergence in Games -- Board Games -- Game Worlds -- Characters and Agents -- Emergent Narrative -- Social Emergence -- Developing for Emergence -- Emergent Games -- 5. Techniques for Emergence -- Linear Techniques -- Approximate Reasoning -- Machine Learning -- Complex Systems -- Artificial Life -- Choosing a Technique -- 6. Game Worlds -- Active Game Environment -- Property-Based Objects -- Emergent Game Worlds -- 7. Characters and Agents -- Sensing -- Acting -- 8. Emergent Narrative -- Narrative Structure -- Narrative Elements -- 9. Social Emergence -- Economics -- Social Structures -- Communities -- Artificial Social Networks -- 10. Conclusion -- Emergent Game Worlds -- Emergent Characters and Agents -- Emergent Narrative -- Social Emergence -- Developers -- Players -- The Future of Gameplay Is Emerging -- App. A. Bibliography -- App. B. Glossary.
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Abstract
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"The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice."--Jacket.
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Subject
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Computer games-- Design-- Psychological aspects.
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Subject
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Computer games-- Programming.
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Subject
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Emergence (Philosophy)
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Subject
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Émergence (Philosophie)
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Subject
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Jeux d'ordinateur-- Conception-- Aspect psychologique.
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Subject
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Jeux d'ordinateur-- Programmation.
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Subject
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Computer games-- Design-- Psychological aspects.
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Subject
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Computer games-- Programming.
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Subject
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Computer games-- Programming.
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Subject
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Emergence (Philosophy)
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Subject
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Emergence (Philosophy)
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Subject
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GAMES-- Video Electronic.
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Dewey Classification
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794.8
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LC Classification
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QA76.76.C672S94 2008eb
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