رکورد قبلیرکورد بعدی

" AI and artificial life in video games / "


Document Type : BL
Record Number : 962484
Doc. No : b716854
Main Entry : Lecky-Thompson, Guy W.
Title & Author : AI and artificial life in video games /\ Guy W. Lecky-Thompson.
Publication Statement : Boston :: Charles River Media/Cengage Technology,, 2008.
Page. NO : 1 online resource (xv, 332 pages) :: illustrations
ISBN : 1584506164
: : 9781584506164
: 1584505583
: 9781584505587
Bibliographies/Indexes : Includes bibliographical references and index.
Contents : Ch. 1. Introduction -- Defining Artificial Intelligence -- Knowledge Management -- AI Put Simply -- Defining Artificial Life -- Top-Down versus Bottom-Up Intelligence -- Ch. 2. Using Artificial Intelligence in Video Games -- AI in Video Games -- Applying the Theories -- Ch. 3. Uses for Artificial Life in Video Games -- Modeling Natural Behavior -- AI Techniques in A-Life -- Using A-Life in Video Game Development -- A-Life in the Design Phase -- A-Life in the Development Phase -- A-Life in Video Game Testing -- Post-Development A-Life -- Ch. 4. The A-Life Programming Paradigm -- A-Life: The Game within the Game -- Evolving Behavior -- Planning the A-Life Implementation -- Summary -- Ch. 5. Building Blocks -- AI and A-Life Building Blocks -- Deploying the Building Blocks -- Ground-Up Deployment -- Summary -- Ch. 6. The Power of Emergent Behavior -- Defining Emergent Behavior -- The "Sum of Parts" Emergence Design -- The Individual Dynamic Emergence Design -- The Group Dynamic Emergence Design -- The Reproductive Mechanism in Emergence -- Ch. 7. Testing with artificial Life -- Testing A-Life -- Bottom-Up Testing -- Testing AI with A-Life -- Testing A-Life with A-Life -- Ch. 8. Several A-Life Examples -- Movement and Interaction -- A-Life Control Systems -- A-Life in Puzzles, Board Games, Simulations -- Video Game Personalities -- Ch. 9. Multiplayer AI and A-Life -- Managing Emergence -- Enhancing the Experience -- Implementing A-Life in Multiplayer Environments -- Ch. 10. The Application of A-Life Outside the Lab -- Simple Genetic Algorithms -- Breeding Behavioral Patterns -- Datasets versus Functionality.
Subject : Artificial intelligence.
Subject : Computer games.
Subject : Video games-- Design.
Subject : Intelligence artificielle.
Subject : Jeux d'ordinateur.
Subject : Jeux vidéo-- Conception.
Subject : Artificial intelligence.
Subject : Artificial intelligence.
Subject : Computer games.
Subject : Computer games.
Subject : GAMES-- Video Electronic.
Subject : Video games-- Design.
Subject : Video games-- Design.
Dewey Classification : ‭794.8‬
LC Classification : ‭GV1469.15‬‭.L43 2008eb‬
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