Document Type
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BL
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Record Number
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962484
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Doc. No
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b716854
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Main Entry
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Lecky-Thompson, Guy W.
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Title & Author
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AI and artificial life in video games /\ Guy W. Lecky-Thompson.
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Publication Statement
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Boston :: Charles River Media/Cengage Technology,, 2008.
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Page. NO
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1 online resource (xv, 332 pages) :: illustrations
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ISBN
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1584506164
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: 9781584506164
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1584505583
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9781584505587
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Bibliographies/Indexes
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Includes bibliographical references and index.
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Contents
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Ch. 1. Introduction -- Defining Artificial Intelligence -- Knowledge Management -- AI Put Simply -- Defining Artificial Life -- Top-Down versus Bottom-Up Intelligence -- Ch. 2. Using Artificial Intelligence in Video Games -- AI in Video Games -- Applying the Theories -- Ch. 3. Uses for Artificial Life in Video Games -- Modeling Natural Behavior -- AI Techniques in A-Life -- Using A-Life in Video Game Development -- A-Life in the Design Phase -- A-Life in the Development Phase -- A-Life in Video Game Testing -- Post-Development A-Life -- Ch. 4. The A-Life Programming Paradigm -- A-Life: The Game within the Game -- Evolving Behavior -- Planning the A-Life Implementation -- Summary -- Ch. 5. Building Blocks -- AI and A-Life Building Blocks -- Deploying the Building Blocks -- Ground-Up Deployment -- Summary -- Ch. 6. The Power of Emergent Behavior -- Defining Emergent Behavior -- The "Sum of Parts" Emergence Design -- The Individual Dynamic Emergence Design -- The Group Dynamic Emergence Design -- The Reproductive Mechanism in Emergence -- Ch. 7. Testing with artificial Life -- Testing A-Life -- Bottom-Up Testing -- Testing AI with A-Life -- Testing A-Life with A-Life -- Ch. 8. Several A-Life Examples -- Movement and Interaction -- A-Life Control Systems -- A-Life in Puzzles, Board Games, Simulations -- Video Game Personalities -- Ch. 9. Multiplayer AI and A-Life -- Managing Emergence -- Enhancing the Experience -- Implementing A-Life in Multiplayer Environments -- Ch. 10. The Application of A-Life Outside the Lab -- Simple Genetic Algorithms -- Breeding Behavioral Patterns -- Datasets versus Functionality.
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Subject
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Artificial intelligence.
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Subject
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Computer games.
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Subject
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Video games-- Design.
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Subject
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Intelligence artificielle.
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Subject
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Jeux d'ordinateur.
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Subject
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Jeux vidéo-- Conception.
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Subject
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Artificial intelligence.
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Subject
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Artificial intelligence.
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Subject
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Computer games.
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Subject
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Computer games.
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Subject
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GAMES-- Video Electronic.
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Subject
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Video games-- Design.
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Subject
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Video games-- Design.
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Dewey Classification
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794.8
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LC Classification
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GV1469.15.L43 2008eb
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