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" Producing games : "
D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.
Document Type
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BL
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Record Number
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967358
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Doc. No
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b721728
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Main Entry
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Cohen, D. S.
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Title & Author
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Producing games : : from business and budgets to creativity and design /\ D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.
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Publication Statement
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Amsterdam ;Boston :: Focal Press,, ©2010.
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Page. NO
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1 online resource (xxii, 282 pages) :: illustrations
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ISBN
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0080928048
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: 9780080928043
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0240810708
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9780240810706
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Notes
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Includes index.
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Contents
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Front Cover; Front Cover; Producing Games; Producing Games; Copyright Page; Copyright Page; Table of Contents; Table of Contents; About the Authors; About the Authors; Acknowledgements; Acknowledgements; Intro: So You Want to be a Video Game Producer; Intro: So You Want to be a Video Game Producer; Section One: What is a Video Game Producer?; Section One: What is a Video Game Producer?; Section Two: The Process in a Nutshell; Section Two: The Process in a Nutshell; Section Three: Scheduling and Structure; Section Three: Scheduling and Structure.
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Abstract
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Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase. *What it takes to be an effective producer in the world of video games *All the key roles in game development and how they relate to the game producer *How to manage budgets, staff, schedules, and the overall vision of the project *The secrets behind one of the most misunderstood roles in the gaming industry - including tips on communication and team leadership *The art of managing management - their expectations and communication *Maintain the vision of the game throughout the entire development process and how to save troubled projects *Companion website includes sample milestone schedules, a glossary, and more.
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Subject
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Games-- Management.
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Subject
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Video games industry-- Management.
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Subject
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Video games-- Design.
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Subject
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BUSINESS ECONOMICS-- Industries-- Park Recreation Management.
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Subject
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Video games-- Design.
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Dewey Classification
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338.4/77948068
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LC Classification
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HD9993.G352C64 2010eb
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Added Entry
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Bustamante, Sergio A.
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Park, Tae Joon.
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