رکورد قبلیرکورد بعدی

" Mathematics for 3D game programming and computer graphics / "


Document Type : BL
Record Number : 971940
Doc. No : b726310
Main Entry : Lengyel, Eric.
Title & Author : Mathematics for 3D game programming and computer graphics /\ Eric Lengyel.
Edition Statement : 2nd ed.
Publication Statement : Hingham, Mass. :: Charles River Media,, ©2004.
Page. NO : xviii, 551 pages :: illustrations ;; 25 cm
ISBN : 1584502770
: : 9781584502777
Bibliographies/Indexes : Includes bibliographical references (pages 539-541) and index.
Contents : Ch. 0 The Rendering Pipeline -- ch. 1. Vectors -- ch. 2. Matrices -- ch. 3. Transforms -- ch. 4. 3D Engine Geometry -- ch. 5. Ray Tracing -- ch. 6. Illumination -- ch. 7. Visibility Determination -- ch. 8. Collision Detection -- ch. 9. Polygonal Techniques -- ch. 10. Shadows -- ch. 11. Linear Physics -- ch. 12. Rotational Physics -- ch. 13. Fluid Simulation -- ch. 14. Numerical Methods -- ch. 15. Curves and Surfaces -- appendix A. Complex Numbers -- appendix B. Trigonometry Reference -- appendix C. Coordinate Systems -- appendix D. Taylor Series -- appendix E. Answers to Exercises.
Subject : Computer games-- Programming.
Subject : Computer graphics-- Mathematics.
Subject : Three-dimensional display systems-- Mathematics.
Subject : Computer games-- Programming.
Subject : Computer graphics-- Mathematics.
Subject : Computerspiel
Subject : Dreidimensionale Computergrafik
Subject : Programmierung
Subject : Three-dimensional display systems-- Mathematics.
Subject : Mathematik.
Subject : Computergraphics.
Subject : Driedimensionale afbeeldingen.
Subject : Mathematische programmering.
Dewey Classification : ‭794.8/16693‬
: ‭794.81526‬
LC Classification : ‭QA76.76.C672‬‭L46 2004‬
NLM classification : ‭54.73‬bcl
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