Document Type
|
:
|
BL
|
Record Number
|
:
|
983410
|
Doc. No
|
:
|
b737780
|
Main Entry
|
:
|
Litster, Colin.
|
Title & Author
|
:
|
Blender 2.5 materials and textures cookbook : : over 80 great recipes to create life-like Blender objects /\ Colin Litster.
|
Publication Statement
|
:
|
Olton, Birmingham :: Packt Pub.,, 2011.
|
Page. NO
|
:
|
1 online resource (iii, 297 pages) :: color illustrations
|
ISBN
|
:
|
1849512884
|
|
:
|
: 1849512892
|
|
:
|
: 9781849512886
|
|
:
|
: 9781849512893
|
|
:
|
9781849512886
|
Notes
|
:
|
Includes index.
|
Contents
|
:
|
Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Creating Natural Materials in Blender; Introduction; Creating a realistic pebble material using procedural textures; Creating a gray limestone pebble; Creating the quartz pebble material; Creating an opalescent quartz material; Creating a mask to represent the quartz veins; Combining two materials, to make a third, using Nodes; Creating a large rock material using procedural, and node textures; Creating a sea rock material; Creating a texture node to simulate seaweed at the base of a rock
|
|
:
|
Creating a large rock face using photoreference; Chapter 2: Creating Man-made Materials; Introduction; Creating a slate roof node material that; repeats but with ultimate variety; Using a tileable texture to add complexity; to a surface; Warping a texture to disguise seams in a; repeated texture; Adding weathering by copying and reusing; textures; Combining materials using nodes; Creating metals; Using specular maps to add age and; variety to man-made surface materials; Adding oxidization weathering to our; copper material; Adding grime and artistic interest to our; copper material
|
|
:
|
Creating a path or road material thatnever repeats; Repeating a tiled texture to duplicated objects; Deforming materials and textures in Blender; Chapter 3: Creating Animated Materials; Introduction; How to move textures and create animation; without moving a mesh; Manipulating the F-Curves of texture; movement; Using an Empty as a dummy object to; control texture movement over time; A barber pole with no moving parts; How to alter the color of materials and; textures over time; Creating a red hot iron bar; How to animate transparency in a texture; Creating a burning sheet of paper
|
|
:
|
How to change textures during an animationHow to texture with movies creating; a TV screen; Chapter 4: Managing Blender Materials; Introduction; Setting a default scene for; materials creation; Additional settings for default scene; Creating an ideal Blender interface; for material creation; Creating an ideal texture animation setup; Naming materials and textures; Appending materials; Linking materials; Making blendfiles stand alone; Chapter 5: Creating More Difficult Man-made Materials; Introduction; Creating rust on iron-based metals; Creating a mesh object to provide good
|
|
:
|
Reflective surfacesUsing environment map textures to; simulate reflection; Varying environment map reflections; to simulate corrosion or wear; Using raytrace reflections; to simulate polished metals; Varying raytrace reflections to simulate; dirt and grime; Chapter 6: Creating More Difficult Natural Materials; Introduction; Creating realistic large-scale water in; Blender 2.5; Setting up an ocean vista environment; Creating a wave surface using textures; Creating an ocean surface material; Creating wake around objects in water; Creating a non-repeating leaf material
|
Abstract
|
:
|
Annotation Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
|
Subject
|
:
|
Computer animation.
|
Subject
|
:
|
Computer graphics.
|
Subject
|
:
|
Three-dimensional display systems.
|
Subject
|
:
|
Computer animation.
|
Subject
|
:
|
Computer graphics.
|
Subject
|
:
|
COMPUTERS-- Digital Media-- Graphics Applications.
|
Subject
|
:
|
COMPUTERS-- Image Processing.
|
Subject
|
:
|
Three-dimensional display systems.
|
Subject
|
:
|
Blender (Computer file)
|
|
:
|
Blender (Computer file)
|
Dewey Classification
|
:
|
006.6/8
|
LC Classification
|
:
|
TR897.7.L58 2011eb
|