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" Beginning .NET game programming in C♯ / "


Document Type : BL
Record Number : 984971
Doc. No : b739341
Main Entry : Weller, David.
Title & Author : Beginning .NET game programming in C♯ /\ David Weller, Alexandre Santos Lobão, and Ellen Hatton.
Publication Statement : Berkeley, CA :: Apress,, ©2004.
Series Statement : Books for professionals by professionals.
Page. NO : xxvi, 413 pages :: illustrations ;; 24 cm
ISBN : 1590593197
: : 1590594010
: : 9781590593196
: : 9781590594018
Notes : Includes index.
Contents : 1. .Nettrix: GDI+ and collision detection -- 2. .Netterpillars: Artificial intelligence and sprites -- 3. Managed DirectX first steps: Direct3D basics and DirectX vs. GDI+ -- 4. Space donuts: Sprites revisited -- 5. Spacewar! -- 6. Spacewar3D: Meshes and buffers and textures, oh my! -- 7. Adding visual effects to Spacewar3D -- Epilogue: Taking your next steps -- Bonus chapter: Porting .Nettrix to pocket PC -- Appendixes: -- A. Suggested reading -- B. Motivations in games -- C. How do I make games? -- D. Guidelines for developing successful games.
Abstract : "Because DirectX 9 is accessible to .NET, you can now write fantastic games without the pain of complex C++ code!"--Back cover note.
Subject : C# (Computer program language)
Subject : Computer games-- Programming.
Subject : C♯ (Computer program language)
Subject : C♯ (Computer program language)
Subject : Computer games-- Programming.
Subject : Computer games-- Programming.
Subject : Microsoft .NET Framework.
: Microsoft .NET Framework.
: Microsoft .NET Framework.
Dewey Classification : ‭794.81526‬
LC Classification : ‭QA76.76.C672‬‭W45 2004‬
Added Entry : Hatton, Ellen.
: Lobão, Alexandre Santos.
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